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The 'freaky and unpleasant' world when video games leak into the physical realm

bbc.com

31–40 of 56 posts

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#31
post #27

I'm not really a gamer, but I experienced something maybe similar with the ipad. When I first got one, of course, I was reading news and swiping away and it was completely natural. Then I'd go to a restaurant and when reading the menu, I'd start swiping at the paper or vinyl menus like it was a tablet. It's a curious phenomena to have that brand new tablet gesture overtake decades of behaviors and perceptions with re…

My wife and I just completed a jigsaw puzzle. Last night, I caught her trying to use her forefinger and thumb to zoom in to the picture on the box.

Haha, Yup, I've done exactly that. If the menu was dark, I'd try to pinch zoom in. I briefly felt like a baby trying to figure out the world again.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#32
post #21

Earlier quoted context omitted.

if you spend a lot of time on photography or visual art it affects your visual perception quite a bit in a fun way constantly, nearly subconsciously looking for framing elements, or hard edges in a scene that is mostly lit by diffuse light, etc

Like the urge to zoom out or in when you look at sth :)

Nah, a Real Photographer zooms with their feet ;)

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#35

Hopkins-Brie Ontology Syndrome (usually just called Hopkins-Brie Syndrome) is a mental illness caused by overexposure to virtual reality, in which the sufferer becomes increasingly unable to distinguish between the real world and the virtual world.

> the sufferer becomes increasingly unable to distinguish between the real world and the virtual world

With the pervasive rise of deepfakes, generative AI based content and the overall volume of 'slop' across social media and video sharing in general, distinguishing between the real world and the virtual world already feels like it's becoming increasingly difficult.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#38
post #24

> While no-one has reported physical harm as a consequence of GTP to date – GTP could, in principle, endanger someone This is a classic of how to write a moral panic article. It's fun to talk about GTP, but in order to be news it has to be made into a big threat so it can tie into pre-existing prejudices like "my kids are spending too much time playing video games". (speaking as someone who had to consciously stop pl…

> "It's not a good idea for me to be trying to kill demons while I'm driving,"

Driving was the first thing that came to my mind. It's also dangerous to drive when tired, distracted, drunk, or one of a hundred other conditions. Yet somehow GTP is portrayed as the problem here when, in fact, driving a car is simply one of the most dangerous daily activities, even absurdly dangerous compared to other tasks.

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