I remember coming across Pike about two decades ago (or more), as a young amateur developer... I couldn't understand why anyone would choose Pike. And today I still can't. Legacy projects?
It always seemed like a MUD language project that tried to recycle its efforts by taking on Python, Ruby, etc. There’s literally no reason to use this language unless you want to make MUD games or are just purely curious about the project.
So when we went to go do "serious" work we kinda missed them.
Your options in 1991, 92, 93 were earlier perls, shell + awk/sed, or maybe tcl or a lisp/scheme if you were lucky.
The languages inside those MUDs actually were ahead of their time, and their programming model -- in the case of MOO [and its offshoots CoolMUD and ColdMUD] at least -- was more similar to advanced systems like Smalltalk or Self which were hot interesting topics at the time.
Being "confined" to being "game" languages made them not get taken seriously (unlike "JavaScript" which arrived with all sorts of weird warts but had Netscape's brand on it), so the LPC people tried to make it into a "serious" language in the form of Pike, and it's not half bad?
By the late 90s, obviously things had changed. If somebody in a successful "serious" company had adopted Pike/LPC it could easily have had an alternative history where they became commonly used instead of perl5 or php on the early web. (It took Python a decade to get serious headspace there.)
(Gratuitous plug for my LambdaMOO defibrilation: http://github.com/rdaum/moor)