Earlier quoted context omitted.
I think you’re right that they can’t “solve” the halting problem but are more capable at dealing with it than classic ai agents and more physically grounded. Outside monitoring would be required but I’d imagine less so than classical systems and in physically different ways; and to be fair, humans require monitoring too if they should halt or not, haha.
Can you explain why you think this? I’m curious. Humans don’t encounter an infinite loop problem because we are not “process-bound” - we may spend too long on a task but ultimately we are constantly evaluating whether or not we should continue (even if our priorities may not be the same as whoever assigned us a task). The monitoring is built-in, by nature of our cross-task processing.
Principles for Building One-Shot AI Agents
31–33 of 33 posts
Re: Principles for Building One-Shot AI Agents
#32Earlier quoted context omitted.
And it's definitely not "try every possibility in parallel", as is sometimes portrayed by people who don't know better. While quantum computing makes it possible to superpose multiple possibilities, the way quantum mechanics works, you can only measure one (and you have to decide ahead of time which one to measure, i.e. you can't ask the quantum system like "give me the superposition with the highest value"). That's…
“Nature isn’t classical, dammit, and if you want to make a simulation of nature, you’d better make it quantum mechanical, and by golly it’s a wonderful problem, because it doesn’t look so easy” (Richard Feynman). Quantum systems are physical systems, classical systems due to their very nature only can emulate it. When it comes to agents like we were discussing before, a classical agent will always be limited by the a…
Re: Principles for Building One-Shot AI Agents
#33Earlier quoted context omitted.
“Nature isn’t classical, dammit, and if you want to make a simulation of nature, you’d better make it quantum mechanical, and by golly it’s a wonderful problem, because it doesn’t look so easy” (Richard Feynman). Quantum systems are physical systems, classical systems due to their very nature only can emulate it. When it comes to agents like we were discussing before, a classical agent will always be limited by the a…
This is irrelevant. First, quantum programs don't "get" anything just by virtue of being quantum code, any more than classical computers "get" the foundations of electricity and magnetism because they use electrons. Second, classical computers absolutely can simulate quantum systems. They're inefficient, but they can do it. Third, determining whether an agent is stuck in an infinite loop has nothing to do with the ph…
Both of them are quantum "systems", in that both require quantum physics to work, if we're considering modern CPU gate sizes. Just, classical computers expose binary bits, and quantum computers expose qubits.
What I think you're picturing is a quantum "system", like a blob of quantum goo, that you can toss some "state" into and...something. But, that's not what a quantum computer is, any more than a classical computer is something you could throw into a blob of electrical goop and expect it to do anything.