I'm very unclear as to what is supposed to be happening locally here, but as soon as the demo finishes loading, it crashes firefox on my phone.
Bolt3D: Generating 3D Scenes in Seconds
31–40 of 60 posts
Re: Bolt3D: Generating 3D Scenes in Seconds
#32I agree, this is the way forward: - "some photos" as imput. - Convenient, a camera is in every pocket (Smartphone).
On WE, I have been trying for years to generate 3D from photos.My tool now works well, but there is still this big problem of the time it takes to "recreate" the 3D mesh from photos. I remind that photos are in ... 2D.Not convenient. Here is an example of my Tool's generation : https://free-visit.net/fr/demo01
Here, Bolt3d takes away the 4 hours combersome work into a automatic process. Wahoo !
So Bravo to the Bolt3d team of researchers.
Re: Bolt3D: Generating 3D Scenes in Seconds
#33Earlier quoted context omitted.
Think of it more like a 3D picture than an animation model. There are no materials channels or wireframe. It’s a volumetric 3D representation, like a picture made up of color blobs.
And thus unusable for most things 3D models and scenes would be used for today.
Plus, scaling dynamic lighting up has always been the Big Bad of computer graphics, and precomputation will always give us an amazing heuristic to use against it. Everything else basically tends towards not mattering: we can only absorb a finite number of details, but we live in a world with virtually infinite lights.
Re: Bolt3D: Generating 3D Scenes in Seconds
#34Earlier quoted context omitted.
Think of it more like a 3D picture than an animation model. There are no materials channels or wireframe. It’s a volumetric 3D representation, like a picture made up of color blobs.
And thus unusable for most things 3D models and scenes would be used for today.
I bet in a couple of years it'll be standard for estate agents to show 3D views like this on their web sites, architects converting quick paintovers of existing sites to 3D models, improvements to Street View, and so on. Anywhere where you want a quick 3D view of a space based on a few photos taken on a smartphone and where accuracy isn't 100% important.
For things like games, it still follows the existing photogrammetry workflow (with all of those problems), but it might reduce the number of photos needed to create a point cloud.
Re: Bolt3D: Generating 3D Scenes in Seconds
#35Show. Us. The. Wireframes! Every single time a new "Generate 3D" thing appears, they never show the wireframes of the objects/scenes up front, always you need to download and inspect things yourself. How is this not standard practice already? Not displaying the wireframes at all, or even offer sample files so we could at least see it ourselves, just makes it look like you already know that the generated results are u…
My understanding is that it is not mesh, it’s Gaussian Splatting. There are tools to convert Splats into mesh though.
Re: Bolt3D: Generating 3D Scenes in Seconds
#36Re: Bolt3D: Generating 3D Scenes in Seconds
#37Show. Us. The. Wireframes! Every single time a new "Generate 3D" thing appears, they never show the wireframes of the objects/scenes up front, always you need to download and inspect things yourself. How is this not standard practice already? Not displaying the wireframes at all, or even offer sample files so we could at least see it ourselves, just makes it look like you already know that the generated results are u…
Re: Bolt3D: Generating 3D Scenes in Seconds
#38Earlier quoted context omitted.
Meshes are editable. Are Gaussian splats?
kinda but not really in a meaningful way, at least not yet. there's some plugins for popular 3D software but it's still early days.
Re: Bolt3D: Generating 3D Scenes in Seconds
#39Sure, it solves for the primary view, but this is claiming it is a 3D scene reconstruction/inference technique and in that claim it only sort of works.
For example: https://i.postimg.cc/43tj36jv/Screenshot-2025-03-20-at-8-52-...
Re: Bolt3D: Generating 3D Scenes in Seconds
#40It doesn't seem to work that well. Once you move off the primary camera axis, like rotate around, you notice that there are many regions with only sparse resolution and there are gaps everywhere. It is totally unusable for anything. Sure, it solves for the primary view, but this is claiming it is a 3D scene reconstruction/inference technique and in that claim it only sort of works. For example: https://i.postimg.cc/4…