Earlier quoted context omitted.
I tried Portal RTX on a 9070 XT and got 20 FPS at full resolution (no frame generation). There’s no driver limitations, but I have no idea what the expected FPS is
yikes that's dismal, I wonder what a 5070 gets
Half-Life 2 RTX
31–40 of 88 posts
Re: Half-Life 2 RTX
#32That said, Valve released the Anniversary Update for Half Life 2 a few months back which includes a bunch of quality of life improvements for modern setups.
There's also a VR mod for Half Life 2, which is supposed to make it one of the best games available in VR.
Re: Half-Life 2 RTX
#33Re: Half-Life 2 RTX
#34I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.
Can someone who has played it tell me if they really lit up most/all of Ravenholm like this or if they are just showing us a few lights cranked to 12 in the promotional material?
Re: Half-Life 2 RTX
#35Does this require an NVIDIA GPU to run? Or is a comparable AMD GPU sufficient?
Even so, it was still really cool to experience and was plenty playable as-is. I'm excited to see the full release.
Re: Half-Life 2 RTX
#36It's funny how, in my opinion, whenever the RTX On/Off comparison shows up, the older has better mood, atmosphere and design. The "RTX On" almost feels like "Generic UE5 pseudo-realism On". Based on other comments, I'm not the only one. Is "RTX On" the "bloom/motionblur/green filter" of this generation?
Re: Half-Life 2 RTX
#37Re: Half-Life 2 RTX
#38I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.
Re: Half-Life 2 RTX
#39This seems like so much work, what motivates people to just give it all away for free? Are the devs independently wealthy or funded by a rich patron?
Re: Half-Life 2 RTX
#40I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.
My impression is that they were more interested in showing the improvements than being faithful to the original atmosphere.