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Asking LLMs to create my game Shepard's Dog

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Re: Asking LLMs to create my game Shepard's Dog

#31
post #9

Earlier quoted context omitted.

Since you’re releasing the code to GitHub, do you think you’ll eventually run into issues with the training data including prior versions of the game?

The implied scenario being that the memory of its own output would result in the model producing degraded future output? Why is that a given?

Read about model collapse. The TL;DR is garbage in, garbage out.

https://en.wikipedia.org/wiki/Model_collapse

Re: Asking LLMs to create my game Shepard's Dog

#32
post #29
post #19

ChatGPT o1 Pro Demo: https://show.franzai.com/a/clean-parrot-brown (Page will self-destruct after 3 months, feel free to host it somewhere else) Oneshot Prompt https://chatgpt.com/share/67cff8e6-e218-8009-af5b-d91060eaed...

After some rounds in Cursor using different models https://show.franzai.com/a/leaf-bug-wasp (LGPT - feel free to fork - Page will vanish in 3 months)

Wow, really impressive.

Re: Asking LLMs to create my game Shepard's Dog

#34
post #9

Earlier quoted context omitted.

Since you’re releasing the code to GitHub, do you think you’ll eventually run into issues with the training data including prior versions of the game?

The implied scenario being that the memory of its own output would result in the model producing degraded future output? Why is that a given?

Probably the same reason that close relatives marrying each other for generations produces genetic problems.

Re: Asking LLMs to create my game Shepard's Dog

#36
post #2

Shepherd's Dog is a game I've wanted to create for a long time, but I never got the sheep flocking behaviour just right. The goal of the game is to herd all the sheep into the pen before nightfall. I've asked several models to create this game and I'm particularly impressed with what Claude 3.7 could do with a one-shot prompt. - You can play the Claude game here (note: doesn't work on Safari for some reason): https:/…

Shepherd's Dog is a game I've wanted to create for a long time

Not sure if you're aware, but there was a game like that for playstation and GBA, called Sheep! https://en.wikipedia.org/wiki/Sheep_(video_game) Here's some gameplay footage (player here didn't chose a dog to play with for some reason): https://www.youtube.com/watch?v=SP058CHQj20 Premise of the game is the same, you run the sheep to the designated area over obstacles.

Re: Asking LLMs to create my game Shepard's Dog

#38

Interesting experiment. Would love to see a multiplayer version of this game!

https://store.steampowered.com/app/2410820/Too_Many_Sheep/ both cooperative and competitive

Also, https://store.steampowered.com/app/3006280/Sheepherds/

> A cozy co-op party game where you and your sheepdog buddies guide colorful flocks through beautiful landscapes [...]

It has a free demo but no release date yet

Re: Asking LLMs to create my game Shepard's Dog

#39
post #13

The one that Claude created was a legitimately fun game! If it implemented boids similar to o3-mini, it would be even better. Slap some sprites on it and put it on steam!

I clicked it and went, oh this is actually fun. It feels very early iPhone days mobile game.

On desktop the map is huuuuge and it's not particularly fun waiting for them to slowly move all the way to the opposite corner. It's cool that one can prototype this quickly, but needs some tweaks from play-testing as with all games I guess.

Re: Asking LLMs to create my game Shepard's Dog

#40
post #22

Quiet impressive! I've build a very similar game for a 3 hour game jam once :D https://h4kor.itch.io/herding-simulator

I once made a boid-thingy, which this also reminds me of. https://matsemann.github.io/boids-workshop/ (and since the parent game is mostly boid behavior with a goal condition, I guess that's why the LLM is so successful in implementing it?)

The link is the final result with lots of controls, but the idea is that it's a tutorial/workshop where you build it step by step yourself, in Norwegian though https://github.com/Matsemann/boids-workshop

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