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Anno 1800: Shadows of Beauty

simonschreibt.de

31–40 of 46 posts

Re: Anno 1800: Shadows of Beauty

#31

Played Anno 1800 a couple years ago, good game and pretty. But the original Anno 1602 still wins in the looks and style department. As most 2.5D isometric games do..

> As most 2.5D isometric games do..

Can you expand on that please? (I recently prototyped a maze editor in isometric view and would love to hear more about the alternatives and what makes the isometric projection interesting.)

Re: Anno 1800: Shadows of Beauty

#32

Something is off with the specified directions: > The sun keeps a position relative to the camera and thus the shadows always fall from left to right: The video shows shadows fall from right to left. > One can get into the unfortunate situation where the camera is positioned so that the sun casts shadows behind the camera. The video shows no shadows because they are behind the things that are casting the shadow. Ther…

I think the author is German (inferred from the TLD), so that might just be the language barrier.

Re: Anno 1800: Shadows of Beauty

#33

Something is off with the specified directions: > The sun keeps a position relative to the camera and thus the shadows always fall from left to right: The video shows shadows fall from right to left. > One can get into the unfortunate situation where the camera is positioned so that the sun casts shadows behind the camera. The video shows no shadows because they are behind the things that are casting the shadow. Ther…

I think the author is German (inferred from the TLD), so that might just be the language barrier.

I'm also german. Thats likely not it, german "Schatten werfen" works as the english "cast a shadow".

Re: Anno 1800: Shadows of Beauty

#34
post #9

This makes me want to buy the game...

I would play the whole Anno series, but they’re Ubisoft games and incorporate a rootkit. There are too many good games that have a modicum of respect for their customers for me to pay money to be rootkited.

Anno has Denuvo. So no rootkit. You are thinking of other games that have Easy Anti Cheat or something like that

Re: Anno 1800: Shadows of Beauty

#35

Something is off with the specified directions: > The sun keeps a position relative to the camera and thus the shadows always fall from left to right: The video shows shadows fall from right to left. > One can get into the unfortunate situation where the camera is positioned so that the sun casts shadows behind the camera. The video shows no shadows because they are behind the things that are casting the shadow. Ther…

I think the author is German (inferred from the TLD), so that might just be the language barrier.

It also sounds weird to native speakers. Probably just a semantic typo.

Re: Anno 1800: Shadows of Beauty

#36
post #27

In my own personal 3D game project I did the same thing, and then thought it seemed strange so I changed it back. Now I wonder if I have experienced this many times before in games and just never noticed it, and it only seemed strange in my own project because I was hyper-aware of it.

I’ve only seen it in Anno and it bugged the crap out of me

Re: Anno 1800: Shadows of Beauty

#37
post #36
post #27

In my own personal 3D game project I did the same thing, and then thought it seemed strange so I changed it back. Now I wonder if I have experienced this many times before in games and just never noticed it, and it only seemed strange in my own project because I was hyper-aware of it.

I’ve only seen it in Anno and it bugged the crap out of me

Yeah, I can imagine it would bother some people as it's rather unnatural. Having a setting to toggle it is a nice touch. I could imagine that it might even induce motion sickness in some. While this doesn't give me motion sickness, I have experienced it from other not-quite-natural effects. Sometimes it's hard to pinpoint the exact cause.

Re: Anno 1800: Shadows of Beauty

#38
post #31

Played Anno 1800 a couple years ago, good game and pretty. But the original Anno 1602 still wins in the looks and style department. As most 2.5D isometric games do..

> As most 2.5D isometric games do.. Can you expand on that please? (I recently prototyped a maze editor in isometric view and would love to hear more about the alternatives and what makes the isometric projection interesting.)

IMO for a significant amount of games, isometric is the best way to display them as it emphasizes the dimensions of things, makes for a clear navigation and general awareness of what's going on.

Also not really an issue these days, but I think it's still somewhat valid: In a controlled isometric projection where the angles are fixed, you can focus on making the art just pixel perfect, shadows and lighting being also a big part. This makes it possible to make your game look good with a fraction of the budget. In many cases, depending on the style, you still want to model and render the stuff in 3D and use hugely advanced renderers ( now GPUs/game engines have realtime ray-tracing, global illumination, subsurface scattering, advanced shadows, etc. but still, you can get most of the look by rendering it offline and just present sprites in a "2.5D" isometric projection and they'll look amazing at a fraction of the cost for both a game studio and the gamers who have to run that )

Of course there is also a great deal of nostalgia, but I would not discount the current trends of "going back to the basics" as just "nostalgia".

I remember a YouTube video talking about this and I think it's this one: https://www.youtube.com/watch?v=rs4B8-qoY1I

Re: Anno 1800: Shadows of Beauty

#39
post #11

Beauty is really something that distinguished even the early Anno titles (Anno 1602 and Anno 1503) from other similar games like "The Settlers" or even "Age of Empires". I remember that playing these games was just so nice ... lush green landscapes, beautiful cities full of half-timbered and renaissance houses, palaces, ships in full sail on a blue ocean. It was also the first time I really came into contact with cla…

The 'feel' of a game can't be understated. I get the same vibes from KCD 2, where just walking through the environment is in itself a joy. The thing I didn't like about Age of Empires compared to Settlers was that warfare is the main point of the game; I wish AoE had a plain city / society building mode. Actually it probably does via mods or custom maps, or there's other games that tick the AoE and city builder boxes…

I liked Settlers, but I was much more invested in the Caesar/Zeus/Pharaoh series of games. Maybe it was due to the historical context.

Re: Anno 1800: Shadows of Beauty

#40

Something is off with the specified directions: > The sun keeps a position relative to the camera and thus the shadows always fall from left to right: The video shows shadows fall from right to left. > One can get into the unfortunate situation where the camera is positioned so that the sun casts shadows behind the camera. The video shows no shadows because they are behind the things that are casting the shadow. Ther…

Interesting how you are absolutely right but I didn't notice it at all. I understood exactly what they were telling me even though the description that I was reading was completely wrong.

The fact that I found the animations descriptive and very pretty to look at is probably to thank for that.

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