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Dragonsweeper — A minesweeper game that requires observation

danielben.itch.io

31–40 of 106 posts

Re: Dragonsweeper — A minesweeper game that requires observation

#32
post #25

> This game is not designed to run on your device. This would be more actionable if it revealed to me what platform the game is designed for. Out of curiosity I tried running it anyway and it filled the viewport with rapidly flashing colored bars.

Plays fine on a desktop monitor. The rapidly flashing colored bars is just the intro graphic while it loads.

like old school c64 games would do sometimes

Re: Dragonsweeper — A minesweeper game that requires observation

#33
post #24

Since I couldn't find a description of the rules anywhere: - Spaces contain monsters of various levels (numbers) and cause your character to lose that amount of HP when clicked. They drop the same amount of gold which you use to level up. - Leveling up fully heals you and you gain 1 max HP - You'll need to explore the map beating enough low level monsters to continuously level up while managing your HP. You CAN go to…

I'm still a little confused. A monster of strength X seems to make me lose X HP and gain X gold. The first level is easy. I have 5 HP, and I need 5 gold to level up, so I kill monsters worth 5 and I gain enough gold to level up. But after that I need more gold than I have HP to spend. There's the odd heart, which gives me more HP, but there don't seem to be enough hearts to make up the difference. Edit: Ok, I got it…

* Scroll of HP (use these only after exhausting other ways to level up)

* Treasure chest (beware of mimics) containing the above or XP directly

* Walls cost a random amount of HP (despite registering as 0 for adjacent counts) but grant a random amount of XP. I suspect that getting a good score requires getting lucky and hitting a low-HP high-XP wall early, to stretch your score just a little bit further

* There's a gnome(?) that costs 0 HP but gives 10 XP

* Once you find the scroll of anti-mine, you get a lot of XP from picking up the leftover mines

But yes, many games are unwinnable.

Re: Dragonsweeper — A minesweeper game that requires observation

#34
This is a great and well-constructed game but the difficulty scaling is almost comically bad, like, incredibly frustrating. I would recommend adding a tutorial level and some easier difficulty settings. Then the game would at least have the appearance that it is winnable.

Edit: Final score 195 in about a thousand tries. It was the catchy soundtrack that kept me going.

Re: Dragonsweeper — A minesweeper game that requires observation

#40
post #13

Earlier quoted context omitted.

Okay; I wish I could mark up to 11.

There is only one 11-strength enemy and it's always in a corner of the board, so it's not strictly necessary to mark it.

Oh, I never noticed it was always in the corner; that really reduces the luck needed, as finding the 11 as soon as you can kill it makes the game a lot easier.
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