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Infinigen

infinigen.org

31–36 of 36 posts

Re: Infinigen

#31
This feels like we've got all the pieces of the puzzle to create a reality experience - I'm pretty sure with visuals like this and haptic feedback that your brain will fill in any gaps once you adapt to this given enough time.

You could use this with a VR headset, monitoring heart-beat, temperature and adapt the environment based off the experiencer's desires.

It feels like we're on the precipice of recreating an experience of reality, which may reveal more about our existing reality than we ever expected.

Re: Infinigen

#32
post #16

Earlier quoted context omitted.

Also terragen but for everything

I miss terragen! What a fun way to waste an afternoon on a rainy day as a kid. I just looked it up and WOW it has come a long way (and wasn't it free before? Maybe I misremember).

I think it always has had a trial version. Back in the early 2000's my friend and I would mess around with the settings, hit render and then go upstairs to play with lego's or something for a couple of hours, and when it was done it would just be fancy terrain but without details like grass, trees or even rivers I think.

Re: Infinigen

#33
post #21

If only demoscenes were still as prominent today as they used to be. They'd be having a field day with this

Maybe this IS the demoscene of today? I saw more insanely beautiful computer generated pictures in the last couple years than I saw in previous 10, AI or no AI.

Re: Infinigen

#34
It looks great, but I'm missing what's innovative about this? AAA procedural folliage has been done for 20 years, terrain too. Blender has had procedural geo nodes for a long time too. What is so interesting here?

Re: Infinigen

#35

An LLM frontend for this would be amazing. You could describe the scene you want in normal english and iterate eith conversation. It could automatically create scenes from novels and poems.

The whole point of this is to generate diverse training data with accurate labels for model training. If you actually want to create nice scenes, use normal blender and some plugins and free online assets.

I was thinking of it as an end-product for use by the average joe rather than a tool for professionals like blender.

Imagine wearing an apple vision and building your memory palace through a verbal conversation with an AI.

Re: Infinigen

#36

Earlier quoted context omitted.

The whole point of this is to generate diverse training data with accurate labels for model training. If you actually want to create nice scenes, use normal blender and some plugins and free online assets.

I was thinking of it as an end-product for use by the average joe rather than a tool for professionals like blender. Imagine wearing an apple vision and building your memory palace through a verbal conversation with an AI.

Blender is pretty approachable. How far are we lowering ourselves to be considered average joe? If it's "a few hours of poking" then sure. But you can create some decent procedural nature stuff with a few free plugins and a weekend or two of learning the basics of the program.

Can we not let creative things take a bit of minimal effort? When we already have tools that make it nearly trivial as is.

https://www.thegrove3d.com/

https://blendermarket.com/products/quick-landscape

https://blendermarket.com/products/bagaivy

https://forums.unrealengine.com/t/plugin-landscape-combinato...

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