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The DIY Multideck

diymultideck.mauri.app

31–40 of 53 posts

Re: The DIY Multideck

#31
I find the Everdeck[0] to the the most elegant and interesting implementation of the super-deck concept. The sreator has explored and taken ideas from many other deck systems[1].

[0] https://thewrongtools.wordpress.com/2019/10/10/the-everdeck/ [1] https://thewrongtools.wordpress.com/2017/10/15/features-of-f...

Re: The DIY Multideck

#32
I love it I really do. Great concept and nice site.

However. Its hilariously unrealistic. Just memorize these 500 simple glyph's and become a master of conceptual game design and you can play anything with this deck!

The hard part is not the deck. Its finding another person that will actually learn all this so you can use it,lol.

Re: The DIY Multideck

#34

Thanks for sharing, OP! :D I’m the creator of the DIY Multideck, and honestly, I didn’t expect this much interest, it’s super exciting to see!

I agree that the main pain point is teaching new users how to use the deck. I wrote such detailed documentation because this project is very niche, and I thought board game geeks would love all this knowledge. However, after completing it, I realized it’s overwhelming for a quick “Getting Started” guide. To address this, I’ve been thinking about creating a video tutorial on how to use the deck and writing a separate simplified manual, something more accessible for casual users.

Re: The DIY Multideck

#35

Thanks for sharing, OP! :D I’m the creator of the DIY Multideck, and honestly, I didn’t expect this much interest, it’s super exciting to see!

My next challenge is that I’m not making any profit from the deck right now. I’d need to lower production costs, invest in branding/marketing, and figure out distribution. Basically, find a publisher or handle it myself (probably through crowdfunding). I feel like I’ve got a validated MVP because real people are buying it, and with some improvements, it could reach a broader audience. Any thoughts or advice on this?

Re: The DIY Multideck

#36
post #27
post #25

Earlier quoted context omitted.

What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.

I have never heard of that book, but a quick Google search reveals that the author is in the process of "releasing version 2". Refer to the previous comment for my opinion on that matter.

It's being rewritten for content licensing reasons.

Re: The DIY Multideck

#37
post #6

Is gumroad or PayPal not available in Spain? Feels weird to WhatsApp someone to buy the cards. Anyhow, the design is deliciously complex. @Op, can you play briscas with these cards?

We do have PayPal, and that’s what I usually use (along with crypto). I chose WhatsApp because the volume of sales is so low. I print the deck in batches when I accumulate enough orders, and using WhatsApp/email allows me to text customers when their deck is ready. It’s pretty rudimentary, I know, haha.

Yes, you can play briscas: https://diymultideck.mauri.app/games/spanish-deck/ (and also any other common deck)

Re: The DIY Multideck

#38

Thanks for sharing, OP! :D I’m the creator of the DIY Multideck, and honestly, I didn’t expect this much interest, it’s super exciting to see!

btw, if you're interested on the deck's development, check/follow this thread on BGG: https://boardgamegeek.com/thread/3128477/the-diy-multideck-a...

Re: The DIY Multideck

#40
Remotely related to something I was wondering yesterday: outside of 'house rules'-type variations, are there major changes to common games that are viable, popular and catalogued somewhere? e.g., add a few pieces and turn Monopoly into a zombie horde game, or change Scrabble into a dungeon crawler or Uno into a space RPG.
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