Earlier quoted context omitted.
Of course they do. An Asm programmer will naturally use the appropriate registers to minimise data movement (see also: PC BIOS interface - no stupid stack shit) depending on the circumstances, a stupid compiler will just push everything on the stack. A more intelligent compiler will behave more like the human programmer and decide how to pass parameters and save or restore registers on a case-by-case basis.
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Calling conventions are obviously needed for syscalls and dynamically linked libraries. I don't think anyone is denying that. But most function calls aren't made to shared code. Almost all function calls are made to private functions, which exist within a binary, and are under the control of the compiler. If I steelman the person you're arguing with, I think what they're claiming that adhering to any specific calling convention for internal functions results in a lot of dumb assembly.
For example, imagine I have a C program where function a() calls b(). So long as b is confined to my binary, the "calling convention" of b doesn't matter. All that matters is that the compiler knows how to call it, and pass all the arguments. The compiler could jump to the function or call it. It could put parameters in registers or leave them on the stack. An awful lot of executed instructions exist to move parameters into the correct registers, save whatever was using those registers before the call, and restore them afterwards.
If we imagine this simple C code:
int do_stuff(int a, int b, int c, int d) {
int i = 1000;
i += func1(a, b); // a, b passed in rdi, rsi.
i += func2(c, d); // Call to func2 overwrites rdi & rsi.
return i;
}
If both func1 and func2 are forced to use the same calling convention, between calls to func1 and func2, the CPU needs to place c and d into whatever registers a and b were in a moment ago. But modern CPUs have lots of registers. If the compiler were more clever, it could just use different registers for the arguments of both functions and avoid shuffling everything around.Godbolt: https://c.godbolt.org/z/zqxbb447e
(Aside: Its weird how different the assembly is between GCC and clang in this example!)
But - moving values between registers (or between a register and the stack) is crazy fast anyway. I'd love to see some benchmarks showing how much of a difference this optimisation would make in practice.