Getting to 2M users as a one woman dev team [video]
31–40 of 303 posts
Re: Getting to 2M users as a one woman dev team [video]
#32Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
Re: Getting to 2M users as a one woman dev team [video]
#33Re: Getting to 2M users as a one woman dev team [video]
#34Looks like a pretty cool app! "Amazon-free Goodreads" is a pretty good pitch. I'm curious how freemium model works out for them though, I could imagine a lot of people thinking the free version is good enough for them.
Re: Getting to 2M users as a one woman dev team [video]
#35I always wonder, how do sites like this get their list of books and book metadata? Do publishers have an API? What about Amazon?
Re: Getting to 2M users as a one woman dev team [video]
#36Looks like a pretty cool app! "Amazon-free Goodreads" is a pretty good pitch. I'm curious how freemium model works out for them though, I could imagine a lot of people thinking the free version is good enough for them.
I am curious of more about the business as well, but I imagine even a very small proportion of paying users could be sufficient to maintain a 3-people team with that scale
Re: Getting to 2M users as a one woman dev team [video]
#37I always wonder, how do sites like this get their list of books and book metadata? Do publishers have an API? What about Amazon?
I use Nielsen's API, but the data is pretty rough, and you have to spend a lot of time cleaning it. Plus, the archaic industry standards around genre are hard to translate to what readers use - https://www.bisg.org/complete-bisac-subject-headings-list.
Ingrams and Bowker are the other big metadata providers. Ingram's is good but expensive, but the data faces the same issues.
Re: Getting to 2M users as a one woman dev team [video]
#38Earlier quoted context omitted.
While not as tiny, Craigslist has a huge user base all over the world and still has less than 50 employees total (not just devs). IMO it's the poster child of being able to scale worldwide while keeping the product highly focused, highly operational, and avoiding feature and technical fluff.
From what I can tell, craigslist is not really a player outside of the US. Just about every country seems you have its own 'craigslist'.
Re: Getting to 2M users as a one woman dev team [video]
#39Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
> Are there any other products with such a small team and a huge userbase? My game Nebulous was 1.5 devs (one full time one part time) and multiple millions of MAU. 9.5 years later it's still going well. > when the business requires more coding and technical debt comes how do they manage it Delete bad code. Replace with good code. Sounds simple enough but in my experience at mega and mid corps, step 1 is almost never…
Re: Getting to 2M users as a one woman dev team [video]
#40Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
> Are there any other products with such a small team and a huge userbase? My game Nebulous was 1.5 devs (one full time one part time) and multiple millions of MAU. 9.5 years later it's still going well. > when the business requires more coding and technical debt comes how do they manage it Delete bad code. Replace with good code. Sounds simple enough but in my experience at mega and mid corps, step 1 is almost never…