Penny Arcade Sells Out
31–40 of 104 posts
Re: Penny Arcade Sells Out
#32Re: Penny Arcade Sells Out
#33is that the Penny Arcade mailchimp.com password on the whiteboard at 3:10?
Re: Penny Arcade Sells Out
#34There's a way you can squint and call this a specific project, a time-limited "remove ads from PA for a year" experiment. But it sure looks like it's getting close to that raise-general-funds line that Kickstarter claims to not want to cross. In particular, the "costs" of the project that are being funded are entirely notional opportunity costs (foregone revenue), not actual expenses, whereas KS claims to be oriented towards raising funds for actual expenses that are needed to complete projects.
I doubt they'll pull this particular one, even if they determine it does violate their ToS, because PA is too high-profile (and, perhaps, because PA has fans known for being somewhat vindictive). But it seems like they'll have to either do something to prevent more of these kinds of Kickstarters going forward, or else just drop that language in the ToS and agree that anyone can use KS to raise a year of operating funds for their business.
Re: Penny Arcade Sells Out
#35is that the Penny Arcade mailchimp.com password on the whiteboard at 3:10?
Maybe it once was, but it is not the current password (tried a moment ago).
Re: Penny Arcade Sells Out
#36Earlier quoted context omitted.
The rewards are totally lame, and insanely priced. I love the comic, and really it's not worth a dollar of mine to remove the ads I don't even look at. The Kickstarter goal doesn't even remove the ad from the Comic page.
You aren't really paying to remove the ads. There's a couple of comics I'd like to see on Kickstarter this way, because I wouldn't mind tossing them some bucks, but all they have are merchandise (which I've already bought) and PayPal links. Sorry, no, no PayPal. I wouldn't really care about the rewards, I've already received them.
Or even just see gave come up with more crazy DnD settings.
Re: Penny Arcade Sells Out
#37I enjoy Penny Arcade. That said, it seems like an awful lot of money for an ad-free website. Aren't they making enough off of merchandise, their expo, their games, etc., to make the site ad free? From what I understand they are wildly successful (monetarily as well as publicly) so why do they need the public to literally give them money?
If they say that's what they need to fund the site, then fine. From my own selfish consumer perspective, though, the amount of money they're asking for and what I would gain from it just aren't proportionate.
Re: Penny Arcade Sells Out
#38Earlier quoted context omitted.
I lol'ed ;) But in seriousness, an internet without ads is about way more than just not seeing banner ads. Penny Arcade puts it very well: "Not having ads would create a chain reaction that would lead to a bunch of other interesting stuff. Without the almighty 'pageview' to consider, why not populate the RSS with full comics and posts? Why not enable and even encourage apps, first and third party, for people to read…
I recognize that and I think it's an interesting question (and translates well to all the "twitter is screwing its app ecosystem again" drama), but the way Penny Arcade are going at it is a kickstarter project where they're effectively selling the privilege of not seeing ads for $250k a year. There is competition for that niche, and I think PA would have done well to actually over a product for what they're asking.
I think they are appealing to their community, and people who find stuff like child's play, pax and the rest to be great.
Re: Penny Arcade Sells Out
#39Re: Penny Arcade Sells Out
#40Earlier quoted context omitted.
From the FAQ: Advertising paid for rent, wages, health insurance, utilities, all the normal stuff that you pay for when you have fourteen souls working together. That money keeps the lights on while we do the things people expect from us: thrice weekly content drops, two annual shows, the scholarships, Child's Play, etc.
At the risk of sounding like Scrooge: I would assume most people think of Penny Arcade as the thrice weekly "content drops" (while viewing the rest as peripheral) and it certainly doesn't take 14 people to draw a comic. Asking the community for $1 million every single year to draw a comic seems a bit steep. I'm not saying it's not worth it. I probably will contribute, but it feels like a lot of for a small thing.
I get the feeling that they want to change this perception, especially with the recent hire of Ben Kuchera to write full time news and commentary for the Penny Arcade Reports site.