> But one overlooked use case of the technology is (talking head) video compression. > On a spectrum of model architectures, it achieves higher compression efficiency at the cost of model complexity. Indeed, the full LivePortrait model has 130m parameters compared to DCVC’s 20 million. While that’s tiny compared to LLMs, it currently requires an Nvidia RTX 4090 to run it in real time (in addition to parameters, a lar…
One cool use would be communication in space - where it's feasible that both sides would have access to high-end compute units but have a very limited bandwidth between each other.
Perceptually lossless (talking head) video compression at 22kbit/s
31–40 of 144 posts
Re: Perceptually lossless (talking head) video compression at 22kbit/s
#32Re: Perceptually lossless (talking head) video compression at 22kbit/s
#33This is very impressive, but “perceptually lossless” isn’t a thing and doesn’t make sense. It means “lossy”.
It is definitely a thing given a good perceptual metric. The metric even doesn't have to be very accurate if the distortion is highly bounded, like only altering the lowermost bit. It is unfortunate that most commonly used distortion metrics like PSNR are not really that, though.
Re: Perceptually lossless (talking head) video compression at 22kbit/s
#34Re: Perceptually lossless (talking head) video compression at 22kbit/s
#35This is very impressive, but “perceptually lossless” isn’t a thing and doesn’t make sense. It means “lossy”.
Re: Perceptually lossless (talking head) video compression at 22kbit/s
#36> But one overlooked use case of the technology is (talking head) video compression. > On a spectrum of model architectures, it achieves higher compression efficiency at the cost of model complexity. Indeed, the full LivePortrait model has 130m parameters compared to DCVC’s 20 million. While that’s tiny compared to LLMs, it currently requires an Nvidia RTX 4090 to run it in real time (in addition to parameters, a lar…
One cool use would be communication in space - where it's feasible that both sides would have access to high-end compute units but have a very limited bandwidth between each other.
Re: Perceptually lossless (talking head) video compression at 22kbit/s
#37Re: Perceptually lossless (talking head) video compression at 22kbit/s
#38> But one overlooked use case of the technology is (talking head) video compression. > On a spectrum of model architectures, it achieves higher compression efficiency at the cost of model complexity. Indeed, the full LivePortrait model has 130m parameters compared to DCVC’s 20 million. While that’s tiny compared to LLMs, it currently requires an Nvidia RTX 4090 to run it in real time (in addition to parameters, a lar…
One cool use would be communication in space - where it's feasible that both sides would have access to high-end compute units but have a very limited bandwidth between each other.
Re: Perceptually lossless (talking head) video compression at 22kbit/s
#39Earlier quoted context omitted.
why not? if you change one pixel by one pixel brightness unit it is perceptually the same. for the record, I found liveportrait to be well within the uncanny valley. it looks great for ai generated avatars, but the difference is very perceptually noticeable on familiar faces. still it's great.
GP is correct, that’s the definition of “lossy”. We don’t need to invent ever new marketing buzzwords for well-established technical concepts.
There is "Is identical", "looks identical" and "has lost sufficient detail to clearly not be the original." - being able to differentiate between these three states is useful.
Re: Perceptually lossless (talking head) video compression at 22kbit/s
#40This is very impressive, but “perceptually lossless” isn’t a thing and doesn’t make sense. It means “lossy”.
As an example, crf=18 in libx264 is considered “perceptually lossless” for most video content.