I love Inkscape. I’ve been using it for 20 years. But it boggles my mind how it’s still so horribly laggy on macOS. At least they got rid of the Xquartz dependency though.
Inkscape 1.4
31–40 of 133 posts
Re: Inkscape 1.4
#32It would be nice if Inkscape supported SVG P/S. We need that for BIMI, and now have to pay someone who has access to Adobe.
https://www.grc.com/sn/sn-996-notes.pdf (page 18) https://twit.tv/shows/security-now/episodes/996
Re: Inkscape 1.4
#33I love Inkscape. I’ve been using it for 20 years. But it boggles my mind how it’s still so horribly laggy on macOS. At least they got rid of the Xquartz dependency though.
Re: Inkscape 1.4
#34We really need a vector editor that has some of the features of Flash's UI. I haven't seen them in other programs.
Re: Inkscape 1.4
#35We really need a vector editor that has some of the features of Flash's UI. I haven't seen them in other programs.
Re: Inkscape 1.4
#36The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.
From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…
Re: Inkscape 1.4
#37The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.
From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…
which runs well in Mac OS and Linux and for the basics has the basic vector editing capabilities which folks would expect.
Re: Inkscape 1.4
#38Re: Inkscape 1.4
#39The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.
From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…
Re: Inkscape 1.4
#40Earlier quoted context omitted.
From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…
Are you creatively crippled by not being able to create multiple outlines on a single shape on a file format that can be viewed in almost any device from here to eternity at no cost? Cause you know Michelangelo didn't use procreate in a iPad...do you?
Considering those operations are available in other vector art tools that aren't constrained by directly using SVG as the fundamental editing format it seems like a reasonable complaint.