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Skrollr - parallax scrolling for the masses

prinzhorn.github.com

31–40 of 48 posts

Re: Skrollr - parallax scrolling for the masses

#33

I get whole screen "blink"s on OSX 10.7 chrome 19, especially in the beginning when boxes of text are moving in an out. Just when you think one is out, it flashes in for a second and disappears. Probably an off-by-1 or something?

It seems a little broken (and flickery) on Chrome in OS X. It worked great in Firefox and Safari.

Worked neatly in my Chrome (latest version non-dev available,) Mac OS 10.6.8

Re: Skrollr - parallax scrolling for the masses

#34
post #8

Brilliant demo! I did think this was going to be about old school side scrolling games, though, but I was not disappointed!

If you liked it check out the Transformer Prime page: http://eee.asus.com/eeepad/transformer-prime/features/ It starts off with a typical terrible "people you would never see use an Asus product" photo and quickly gets very cool.

Here's another well done one: http://www.nintendo.com.au/gamesites/mariokartwii/#snes

Re: Skrollr - parallax scrolling for the masses

#35
This is very cool and all, but I just see it as another example of a web tech demo that if rewritten for my 20 year old Super Nintendo would run with more frames per second. There appears to be no hope in the near future for smooth interaction on the web. WebGL can do the smooth web - But then it's not the web, it's just javascript+opengl.

Re: Skrollr - parallax scrolling for the masses

#38
post #35

This is very cool and all, but I just see it as another example of a web tech demo that if rewritten for my 20 year old Super Nintendo would run with more frames per second. There appears to be no hope in the near future for smooth interaction on the web. WebGL can do the smooth web - But then it's not the web, it's just javascript+opengl.

Your SNES would absolutely choke if it tried to output at higher resolution than 512x448 interlaced. Hell, plenty of games had considerable slowdown with less objects on screen than this demo had. Hyperbole doesn't get us anywhere.

Also, without profiling, it's hard to say if the slight choppiness is due to the library itself not being optimized, the browser rendering engine not being optimized, a combination of such, or other factors.

Re: Skrollr - parallax scrolling for the masses

#40

It's a neat demo of some very nice capabilities, but let us please not go back to the Flash era circa 2002 where designers tried to make their navigation as nauseating as possible. Or put another way, its worth remembering that just because you can incorporate all of these effects does not mean you should. Some designs can be very disorienting to some people.

Let us please not have this kind of comments on HN _every_ single time a css3 animation demo makes it to the front page...
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