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Fable at 20: a uniquely British video game with a complex legacy

theguardian.com

31–40 of 134 posts

Re: Fable at 20: a uniquely British video game with a complex legacy

#31
post #20

Earlier quoted context omitted.

Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.

I just have a hard time reconciling how one could describe a game as "decent" but also hold the opinion that it isn't worth the time spent playing it, but I guess we just use that word differently.

Time is money. It's fairly easy to attribute a dollar value too, like minimum wage or your own wage/salary.

If you spend an hour playing a free game but it wasn't worth your while, that doesn't mean the game being free beer excuses it.

Re: Fable at 20: a uniquely British video game with a complex legacy

#32
One of my favorite franchises, and although I would love to see a new Fable game come out, I fear I'd wind up with a Saints game. Completely disconnected from the original game. Ridiculous.

Just looked up Saints Row reboot again, it flopped so hard that they shutdown the studio behind it, making the game literal abandon-ware. Yikes.

Re: Fable at 20: a uniquely British video game with a complex legacy

#33
post #27
post #18

I assume by python-esque they meant monty python-esque (comedy-esque, versus python the programming language-esque), so remember to context switch, especially if you went to read the article from HN!

Indeed, paragraph 4: >It was a bit like if Monty Python were to reimagine the world of Robin Hood.

Which they kinda did in time bandits

Re: Fable at 20: a uniquely British video game with a complex legacy

#34
post #31

Earlier quoted context omitted.

I just have a hard time reconciling how one could describe a game as "decent" but also hold the opinion that it isn't worth the time spent playing it, but I guess we just use that word differently.

Time is money. It's fairly easy to attribute a dollar value too, like minimum wage or your own wage/salary. If you spend an hour playing a free game but it wasn't worth your while, that doesn't mean the game being free beer excuses it.

Time is not money, unless you were going to be paid for that time otherwise.

Re: Fable at 20: a uniquely British video game with a complex legacy

#35

IIRC, II was considered superior, where a lot of the ideas were supposed to have matured and gelled to create a compelling experience. I didn't own a 360, so I never got to see for myself, but I did get to watch a few hours of gameplay while hanging out with my boyfriend at the time. A notable moment: he'd unlocked a Demon Door and was enthusiastically laying out how the game's real estate system worked, and his plan…

I liked Fable 2 well enough, but I think that the first game was far superior. The story is pretty interesting in the first game (if basic), whereas in 2 I felt it was kind of a mess.

Re: Fable at 20: a uniquely British video game with a complex legacy

#36
post #31

Earlier quoted context omitted.

Time is money. It's fairly easy to attribute a dollar value too, like minimum wage or your own wage/salary. If you spend an hour playing a free game but it wasn't worth your while, that doesn't mean the game being free beer excuses it.

Time is not money, unless you were going to be paid for that time otherwise.

If you are working for someone, you are selling your time for money. Time is money.

If you use your time to make and sell something, you made money. Time is money.

If you have money, you can spend it to buy someone's time and have him do something for you. Time is money.

You can spend money to buy more time now, you can spend time to get money for buying time tomorrow.

Time is money, money is time.

Re: Fable at 20: a uniquely British video game with a complex legacy

#37
post #36

Earlier quoted context omitted.

Time is not money, unless you were going to be paid for that time otherwise.

If you are working for someone, you are selling your time for money. Time is money. If you use your time to make and sell something, you made money. Time is money. If you have money, you can spend it to buy someone's time and have him do something for you. Time is money. You can spend money to buy more time now, you can spend time to get money for buying time tomorrow. Time is money, money is time.

okay, but now plot it out when the example human has greater than 0% idle time.

strive as we might , none of us are 100% effective at converting time into money.

I agree with the greater point that money is important and that time is even more so. I don't agree on them being of equal 'value' by a long shot. A human doesn't need money to be happy, but time..

Re: Fable at 20: a uniquely British video game with a complex legacy

#38
post #31

Earlier quoted context omitted.

I just have a hard time reconciling how one could describe a game as "decent" but also hold the opinion that it isn't worth the time spent playing it, but I guess we just use that word differently.

Time is money. It's fairly easy to attribute a dollar value too, like minimum wage or your own wage/salary. If you spend an hour playing a free game but it wasn't worth your while, that doesn't mean the game being free beer excuses it.

Fine, but then by what measure is the game "decent" if it wasn't worth your while?

Re: Fable at 20: a uniquely British video game with a complex legacy

#40
post #5

Related: One of the main designers of Fable recently released a free, highly imaginative Ultima-4-inspired game called Moonring. Check it out! https://store.steampowered.com/app/2373630/Moonring/

nice, I saw this game somewhere recently but didn't realize it was free. "Verified" on Deck , too! thanks for recommending, will give it a shot!
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