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Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

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31–40 of 48 posts

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#31
post #19
post #17

Earlier quoted context omitted.

It's not just that, it's also that training opportunities have become rare.

Expecting to hire employees that are 100% trained to do the specific vacancy on day 1 is why the market is shit right now.

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Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#32

I remember animating things years ago when I used Macromedia Shockwave. One of the first things I learned about was tweening, where you had a start frame and end frame and the software just animated the gaps for you so your animation worked. If there were software that animated whole frames with this in betweening process, I foresee that becoming the new way to do things. Hopefully software like this makes its way in…

tweening is indeed a fundamental concept in animation, and it's great to see you're nostalgic about the early days of Macromedia Shockwave.

I think you're onto something with the idea of software that can automatically animate entire frames with tweening in between. This could potentially revolutionize the way we create animations, especially for tasks like data visualization, scientific simulations, or even video game cinematics.

There are already some tools that can generate animations using tweening, such as Blender's animation tools or even some proprietary software like Adobe After Effects. However, I'm not aware of any open-source tools that can do this on a large scale.

That being said, there are some interesting projects like OpenToonz, which is an open-source 2D animation software that uses a tweening-based approach. It's not exactly what you're looking for, but it's a good starting point.

I'd love to see more open-source tools that can automate the animation process using tweening. Do you think this could be achieved using machine learning algorithms, or would it require a more traditional programming approach?

Also, have you explored any of the newer animation tools like Houdini or Nuke, which have some impressive animation capabilities? Maybe we can learn from their approaches and apply them to open-source tools

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#33
post #27

Earlier quoted context omitted.

Yeah the shortage is because the pay is shit and the companies don't want to have any training burden. Self-created shortage.

I think plenty of companies would like to spend time training but aren't able to because the budget is too small. Still makes Sony reasonable for the shortage as you say.

If your budget is too small for training its too small for running a business outside of 1 person.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#34
post #2

There is no animator shortage. They just don’t want to pay up.

Hayao Miyazaki's thoughts on an artificial intelligence. https://www.youtube.com/watch?v=ngZ0K3lWKRc&t=47s

To be fair, the footage they showed him was just not good. They tried to play it off as as horror genre clip, but knowing how bad "AI" is/was at the time makes me think that wasn't the original intent. That was uploaded 7 years ago. GenAI has made improvements since, but it still doesn't dispel his point

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#36

This is great news! I look forward to seeing new Sony animated movies with the human characters having eyes on the sides of their heads, 8 fingers on their hands, and 3 legs.

It's not like a lot of animated characters are realistically human anyway.

They're realistically humanoid (two arms, two legs, head with 2 forward-facing eyes and mouth), which is more than I can say for a lot of AI-generated "art" I've seen.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#37
post #18

I see this as one of the few legit use cases for current tech so far. The animators can draw key cels and the ai can do inbetweens.

Isn't drawing inbetweens one of the ways a lot of animators break into the industry? Key animation is usually an expert position for lead animators, but how will anyone become a key animator without being able to learn the process?

Who does that style animation today? It seems so much of it is 3D animated with a cell style render. I'm not an anime fan, so maybe somebody is still doing cell based animation, but that would blow my mind. So breaking into the industry seems very strange to me.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#40

So will they be able to copyright their output?

Why wouldnt they?

I mean theres been a few articles on this very site that dispel the nonsense hyped up over the Thaler case.

Its really become a meme at this point to fud about AI copyright.

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