Wow. This sounds really interesting. I've been trying to learn unity but it's kinda tough especially if you want to make something really cross platform in VR. There's so much boilerplate in terms of libraries that also constantly seem to change so tutorials or books I follow don't seem to match. I wonder if this is powerful enough and easier to learn. Definitely will give it a look. I have some questions though. Is…
I’m shoulder deep in a Unity VR (just Quest 2/3 for now) application and it’s a freaking mess. Just your basic Player object is a tangled tree of ridiculous amounts of different GameObjects. God forbid you want to support hands and controllers.
It's documented but I don't find it very clear. In the end I've started using the Oculus toolkit rather than the openxr one as it was the only one I managed to make work. Some things are implemented weirdly though. Like the fade to black when teleporting, it just draws a black rectangle in front of your face but that doesn't work if you're not looking straight ahead because you can look past the edges of the rectangle. So then I have to go and fix that.
I understand everything needs to be flexible, in an engine you can't make assumptions otherwise you can't do things that deviate from the norm. But this seems to be overly complicated to me.