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WebGL visual programming editor cables.gl is now open source

cables.gl

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Re: WebGL visual programming editor cables.gl is now open source

#31
post #29

Cables is an incredibly powerful tool with a fairly low learning curve. I couldn't have done what I did with my personal website[1] (sorry, mobile optimized!) if I was working with WebGL directly, especially not in the 3 days it took me to build and deploy with no prior experience. If you're a interested in experimenting with creative stuff without the traditionally high barrier of entry, I highly recommend cables an…

Your comment says the same thing twice, just rephrased. Did ChatGPT write this?

Not quite the same thing!

> my personal website[1] (sorry, mobile optimized!)

> my personal website[1] (sorry doesn't work on mobile)

Re: WebGL visual programming editor cables.gl is now open source

#33
post #31
post #29

Earlier quoted context omitted.

Your comment says the same thing twice, just rephrased. Did ChatGPT write this?

Not quite the same thing! > my personal website[1] (sorry, mobile optimized!) > my personal website[1] (sorry doesn't work on mobile)

Fair point

Re: WebGL visual programming editor cables.gl is now open source

#36
post #29

Cables is an incredibly powerful tool with a fairly low learning curve. I couldn't have done what I did with my personal website[1] (sorry, mobile optimized!) if I was working with WebGL directly, especially not in the 3 days it took me to build and deploy with no prior experience. If you're a interested in experimenting with creative stuff without the traditionally high barrier of entry, I highly recommend cables an…

Your comment says the same thing twice, just rephrased. Did ChatGPT write this?

My original comment was a bit rambly and so I had an LLM rephrase it. However I was editing on mobile so I had limited visibility due to the text input sharing space with my keyboard, so I clearly missed this duplicate paragraph. What I'd give for an edit button :P

Re: WebGL visual programming editor cables.gl is now open source

#37

Just a heads up, this site (cables.gl) can reliably crash my browser (Firefox 128.0.3 - Linux) completely so that my only options are to quit the browser or restart it.

That's really unusual. I'm also using Firefox on Linux with Wayland on NVIDIA and I've never had an issue. Try checking your system logs and see what went wrong. Maybe an extension is causing problems?

Re: WebGL visual programming editor cables.gl is now open source

#38

Cables is an incredibly powerful tool with a fairly low learning curve. I couldn't have done what I did with my personal website[1] (sorry, mobile optimized!) if I was working with WebGL directly, especially not in the 3 days it took me to build and deploy with no prior experience. If you're a interested in experimenting with creative stuff without the traditionally high barrier of entry, I highly recommend cables an…

This seems like it repeats itself with different words and it also seems to say the same thing twice phrased differently.

Re: WebGL visual programming editor cables.gl is now open source

#39
post #6
post #2

Is this essentially Quartz Composer, but in the browser? https://en.wikipedia.org/wiki/Quartz_Composer I was always amazed at how sophisticated QC was, and also saddened when it was abandoned by Apple...

yes why did visual programming never fully took off, its somehow like vr ;) it is like QC or touchdesigner, but you can distribute your projects on your own, without cables itself. basically like you can distribute a game you made with unity.

Not everything can be made into a one way graph with limited data types. Node graphs work in specific domains because they only have a few data types and don't need to worry much about side effects, ordering, branching, state and IO.

On top of that you also need a good GUI which itself is rare. Houdini has a great interface that is well designed. Touch designer is much more wonky, loose and awkward.

Re: WebGL visual programming editor cables.gl is now open source

#40

Cables is an incredibly powerful tool with a fairly low learning curve. I couldn't have done what I did with my personal website[1] (sorry, mobile optimized!) if I was working with WebGL directly, especially not in the 3 days it took me to build and deploy with no prior experience. If you're a interested in experimenting with creative stuff without the traditionally high barrier of entry, I highly recommend cables an…

> https://decode.gl/

The home page uses 18% of my beefy cpu.

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