How WASD became the standard PC control scheme (2016)
31–40 of 83 posts
Re: How WASD became the standard PC control scheme (2016)
#32Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
Funny, haven't seen esdf mention in ages. I used to use ESDF exclusively. I eventually gave it up though just due to needing to remap it in ever damn game. Plus some wouldn't let me remap, which was even more annoying.
Re: How WASD became the standard PC control scheme (2016)
#33I've always played asdf, since quake 1 and until this day. Any others? Seems the most natural to me. The majority of the time my finger placement is in the most natural position.
Re: How WASD became the standard PC control scheme (2016)
#34OPQA, who's with me?
Re: How WASD became the standard PC control scheme (2016)
#35Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
> Yet ESDF is objectively better Subjectively better. If I were to switch to ESDF, I would have only one key to the right of my index finger in each row, as opposed to two. (I have a split keyboard.) You could argue that I would have two keys to the left of my pinky finger, but I find that reach more difficult. I would also have a harder time orienting my fingers without looking, because I would no longer have the di…
Re: How WASD became the standard PC control scheme (2016)
#36Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
> objectively better There actually was a time when computer scientists at Atari studied user interface stuff with game performance in mind. All that ended years before WASD, but it’s worth pointing out that WASD came about as part of a competitive process. It’s not like anyone’s being forced to use something that doesn’t work for them (except on consoles). > stretch their pinky down to Left-CTRL for crouch boggles m…
Ehhh, sort of. I think people copied it from Thresh (a famous Quake player). It was better than the default, and "good enough" for competition. So a lot of people simply copied it and never thought about it again, especially after games started making it the default.
Re: How WASD became the standard PC control scheme (2016)
#37Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
So what exactly do you need the QAZW for? With WASD you still have TAB, CAPS, tilde and SHIFT available. Also, crouch is Q, jump is E.
Shield, nade, lean left/right, use item, etc.
Re: How WASD became the standard PC control scheme (2016)
#38Re: How WASD became the standard PC control scheme (2016)
#39Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
Re: How WASD became the standard PC control scheme (2016)
#40Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
I've never experienced that myself. Instead, I've been EDSF fo' lyfe because I had so many keybinds in HL1 multiplayer they surrounded those keys on all sides.