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Stop Killing Games – European Citizens' Initiative

stopkillinggames.com

31–40 of 160 posts

Re: Stop Killing Games – European Citizens' Initiative

#31
post #14

Earlier quoted context omitted.

The best part about this book is the first half, about the history of currency, economy and indeed, the concept of time preference. How inflationary or deflationary economies affect human psychology and spending patterns. I recommend it even if one is not really interested in cryptocurrencies. Or watch the author's (Saifedean Ammous) interview on Lex Friedman if you prefer.

Good read but Saifedean is very opinionated and will be probably off putting to the average orange Redditor. I for one can't stand him for more than a few minutes. You always know he will start blabbering about carnivore diets within 5 minutes.

You don't have to put cranks in your informational diet.

Re: Stop Killing Games – European Citizens' Initiative

#33
I rarely think the market is the answer to anything. But this is one of the times were letting the market solve the problem it the actual fix. In the end nothing of value is lost when the Nth ubisoft project is taken offline. And if people keep buying them it is what it is. Triple A slob are not competing actual good games out of the market.

Re: Stop Killing Games – European Citizens' Initiative

#34
post #2

Please sign if you are an EU citizen. Please share with your EU citizen friends.

Or rather, take a look at this page: https://citizens-initiative.europa.eu/find-initiative_en?CAT... and consider signing all initiatives that you identify with. I know that preventing their favorite game(s) from being killed off is very important to some people, but in the grand scheme of things, there may be more important causes to support...

Re: Stop Killing Games – European Citizens' Initiative

#35
post #30
post #25

Earlier quoted context omitted.

release the source and people will maintain it for you for free. you can't say it's not profitable anymore to keep maintaining something that people paid for and at the same time say it'd hurt your profit if you release it.

Again, why is this just for games? Why are Figma allowed to do this, but EA aren't?

This is intentionally kept to only games as expanding the scope would include software by a lot of big name businesses which would then try everything in their power to stop this from passing.

If it's only limited to games it has less companies trying to shut this down and would set a precidence that this can be expanded or just straight up applied to other types of software.

Re: Stop Killing Games – European Citizens' Initiative

#36
post #33

I rarely think the market is the answer to anything. But this is one of the times were letting the market solve the problem it the actual fix. In the end nothing of value is lost when the Nth ubisoft project is taken offline. And if people keep buying them it is what it is. Triple A slob are not competing actual good games out of the market.

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Re: Stop Killing Games – European Citizens' Initiative

#37

This is a great excuse to also ensure the legality of third party reverse-engineering as a legitimate and reasonable reaction to the unavailability of official support. I believe EU law already to a certain degree supports this. Just look at the situation Fisker Ocean Car owners are in at the moment - the company has gone bankrupt, and their fate is in the hands of whoever buys the assets. eSIMs may not be paid for,…

The sunroof needs to phone home to work?

Re: Stop Killing Games – European Citizens' Initiative

#38
For extra context, you can watch Ross Scott's videos about his campaign to stop games being killed.

Original video with all the different avenues he's trying: https://www.youtube.com/watch?v=w70Xc9CStoE

The one specifically about this initiative: https://www.youtube.com/watch?v=mkMe9MxxZiI

He's done smaller update videos on how it's been progressing on his channel if you want additional info.

Re: Stop Killing Games – European Citizens' Initiative

#40
post #36
post #33

I rarely think the market is the answer to anything. But this is one of the times were letting the market solve the problem it the actual fix. In the end nothing of value is lost when the Nth ubisoft project is taken offline. And if people keep buying them it is what it is. Triple A slob are not competing actual good games out of the market.

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