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The secret of Minecraft (2014)

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Re: The secret of Minecraft (2014)

#31
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

1.8.9 is the best version. It's the calm before the storm.

Re: The secret of Minecraft (2014)

#32
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

I never understood the appeal of having game knowledge on a separate websites. I can understand this situation happening because of lack of development resources. Like - yeah, it's easier to just let the community to write the documentation and concentrate on the game, if you're small company. But why would it appeal to the actual players? It's not really secret knowledge, there are wiki websites with all the recipes…

Especially when the goto gaming wiki site host is straight-up internet cancer.

Re: The secret of Minecraft (2014)

#33
I've never played Minecraft as such but have great memories of spending time with my nephews while they built things with this digital Lego.

We also built loads of cool things with [my old] Lego too :-)

Re: The secret of Minecraft (2014)

#34
post #25
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

Hardly anyone interacted with the crafting system via "discovery mode". Almost everyone consulted a wiki, or I guess had a friend tell you what to do. Stumbling upon how to make an axe without looking it up has got to be the least enjoyable part of Minecraft (note: not saying it's NOT enjoyable, it's just not high up on the list for most).

For me, I just don't really care about needing to discover everything myself. Discovering things like that takes time. If I play a game, I want to get the maximum intended experience from it without dragging things out while being confused. Does that "ruin" the experience? I don't really care if it does

Re: The secret of Minecraft (2014)

#35
post #19

Earlier quoted context omitted.

I never understood the appeal of having game knowledge on a separate websites. I can understand this situation happening because of lack of development resources. Like - yeah, it's easier to just let the community to write the documentation and concentrate on the game, if you're small company. But why would it appeal to the actual players? It's not really secret knowledge, there are wiki websites with all the recipes…

You know, for younger kids I can see the appeal. They might not have a device they can easily use to go on the internet, so you’d be able to do things your friends can’t and vice versa. I’ve long mulled on the idea of some kind of game where large aspects of it are randomized/generated so that no two installations would have the same stuff, recipes, whatever. I think that’d be neat and get rid of the website issue.

Reminds me of the fatalities in Mortal Kombat growing up. All the regular moves were in the manual, but IIRC the fatalities were not. It was a form of secret knowledge, and it was really cool if you knew one. Granted, this was right before the Internet-connected home computer became ubiquitous.

Re: The secret of Minecraft (2014)

#36
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

Agreed. I could write a 10 page essay about all the subtle ways minecraft has lost a lot of its original appeal since I first played it 14 years ago, but a few people have already done it for me in video format:

https://www.youtube.com/watch?v=_KqeLT-EOe0

https://www.youtube.com/watch?v=tbFUK3r8GGU

Re: The secret of Minecraft (2014)

#37
post #11

For other "wiki games", I would recommend Terraria and Stardew Valley. Both have very rich wikis you can read for hours that will give you a much better understanding of game mechanics. I've also gotten into the habit of keeping a txt file for a game open in vim with notes on what I'm working on or what to work on next time I play. For Stardew it's stuff like "Kent's birthday is coming up, give him x item", or "catch…

Since we are onto game recommendations I recommend Pokemon without any irony. The wiki is vast. Honestly I don't know how people are supposed to learn about all the deeper game mechanics without a wiki, and RNG manipulation can be quite fun.

Re: The secret of Minecraft (2014)

#38

Earlier quoted context omitted.

I never understood the appeal of having game knowledge on a separate websites. I can understand this situation happening because of lack of development resources. Like - yeah, it's easier to just let the community to write the documentation and concentrate on the game, if you're small company. But why would it appeal to the actual players? It's not really secret knowledge, there are wiki websites with all the recipes…

It's bad design and it was annoying already back when Minecraft was still young. The article author gets this hilariously wrong. He claims that he is "obsessed" with Minecraft, but later admits that they haven't played the game much. I knew that before I even got to that paragraph...

I think maybe the author means they are obsessed with something about Minecraft, the success story, the cultural impact, something like that. Not necessarily obsessed with playing it

Re: The secret of Minecraft (2014)

#39
post #26
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

Microsoft's stewardship of Minecraft has been fantastic. Simplicity has never been a key element of Minecraft - redstone circuits were added years before the acquisition. The sheer quantity of weird and delightful stuff they've added has kept Minecraft new and interesting for over a decade.

Tbh Microsoft hasn't done anything near as impressive as the modding community. It's nice that they are still developing the Java edition so the modding community can continue though

Check out the Create mod

If Microsoft ever adds anything as cool as that to Minecraft, I may agree with you that they are keeping it new and interesting

Re: The secret of Minecraft (2014)

#40

I’ve been playing Minecraft off and on since beta, and I’ve been able to introduce each of my kids as they’ve gotten old enough to play. It is pretty amazing, they all started in creative running around punching random things and now each one has their own way they like to play. One loves to build, another mini games, survival, parkour, mods etc. we are currently watching MCC live and it’s like the Super Bowl. They a…

Never played. No idea. We're big lego fans. Where should I start? Anything to avoid?
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