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Space Age release date

factorio.com

31–40 of 69 posts

Re: Space Age release date

#32
post #23

I always feel like "I should rather do real work instead" while playing such complex games that almost feel like work to learn. maybe that's just a byproduct of a "toxic productivity" mindset I developed

Same here. I played a lot more games in my teens and 20's than I do now. I also prefer games with less of the "you need to read the guides and watch tutorials before really groking things" type of games these days.

Factorio is actually really well designed that you don't need guides or tutorials to "beat" the game imo. Sure, there's guides and tutorials if you want to reach peak efficiency, but that's true for any game.

Re: Space Age release date

#33
post #26

I always bounce off of Factorio because I want to be able to play with the default settings but I always end up getting killed by bugs/aliens not long after starting the game.

I turn them off entirely. I'm playing Factorio to make trains and things to make the trains train about the place. Ain't got no time for random critter waves.

Re: Space Age release date

#35

If you don't want to wait, the rather stupendous Space Exploration mod to Factorio is available now: https://mods.factorio.com/mod/space-exploration Warning: this is stupidly time consuming (as in, hundreds of hours just to get to orbit) and you'll need to already be proficient in Factorio to make any headway.

Is it harder than Sea Block? That's the one that was finally too much for me to finish, after doing other big ones like Bobs Mods, AngelBob, Pyanodon, etc. I've got a Sea Block attempt with hundreds of hours in it, my largest base ever, before I fell off. If Space Exploration is more complex I'm a little afraid of it.

Much easier than seablock. But it's a chore. The end game is a grind instead of a challenge like sesblock

Re: Space Age release date

#36
post #23

I always feel like "I should rather do real work instead" while playing such complex games that almost feel like work to learn. maybe that's just a byproduct of a "toxic productivity" mindset I developed

Same here. I played a lot more games in my teens and 20's than I do now. I also prefer games with less of the "you need to read the guides and watch tutorials before really groking things" type of games these days.

Factorio is extremely approachable. There’s no need to refer to outside materials or guides at all. There’s nothing hidden. All the information you need is right there in the UI.

Re: Space Age release date

#38
post #26

I always bounce off of Factorio because I want to be able to play with the default settings but I always end up getting killed by bugs/aliens not long after starting the game.

Starting in a forest/grassland area will give you more time until the biters come.

Or just play in peaceful mode, there is still so much good gameplay left even without the challenge of biters.

Re: Space Age release date

#39
post #15

I was really put off by the pricing fiasco. Was that unreasonable?

There is no pricing fiasco. It was respecting their customers. If "pricing fiasco" is how you describe respecting your customers, than yes, you are being unreasonable.

For those unaware, It's always the best time to buy Factorio. You dont' have to worry about buying it and then it going on sale. You can buy it, and know what you are buying and that you are getting the best deal.

It's a wonderful game and 100% worth the price. If you don't like those types of games, no reason to buy it. That's fine. No reason to pretend that there is some fiasco. No customer feels that way.

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