Bevy's creator and project lead here. Feel free to ask me anything!
Bevy 0.14 – Data driven game engine
31–40 of 50 posts
Re: Bevy 0.14 – Data driven game engine
#32Earlier quoted context omitted.
Your quote omits the portion where Dan explicitly addressed that case. It needs to be one year since it received “significant attention,” and also major new development. Dan’s post could be worded more clearly, though. (We’re pretty far in the weeds here, but as long as we’re here – for all intents and purposes, this is a show HN.)
It appears that Show HN has special algorithmic handling, which is why you would expect stricter rules.
Re: Bevy 0.14 – Data driven game engine
#33Earlier quoted context omitted.
This is _not_ a repost from our perspective. This is a massive new chunk of features and content (993 pull requests from 256 contributors) including new hot-topic features like Virtual Geometry.
Please reread https://news.ycombinator.com/item?id=9775868 . It says one year since it received significant attention, not one year except when a massive chunk of features and content is added. Dan explicitly addresses that case (“but that only applies after the "significant attention" test has been passed”).
Re: Bevy 0.14 – Data driven game engine
#34Earlier quoted context omitted.
What a bad faith comment. How is a new version announcement a dupe? If you don’t care then you don’t have to comment.
Don’t rely on my assessment, go read https://news.ycombinator.com/item?id=9775868 . If you disagree, don’t tell me, suggest an improvement to Dan.
You are the one initiative here.
Re: Bevy 0.14 – Data driven game engine
#35The states improvements are definitely nice, and I did run into the whole "Unable to transition into current state" issue, as I was using it for a respawn. I ended up just making a "Respawn" state, and then quickly switch out of it to reset back to the original. With this being in it definitely would make things a lot cleaner in some ways, as I can at least get the whole "Re-enter State" a bit easier. Also the Observ…
Re: Bevy 0.14 – Data driven game engine
#36Bevy's creator and project lead here. Feel free to ask me anything!
Probably been answered already (feel free to point me there) but how does Bevy compare with Godot (other than one might prefer Rust)? What type of game/situations would Bevy be much more performant where it matters?
Factory builder and simulation games are the classic example of "when should you use Bevy". You should absolutely pick Godot right now for games that are more content-focused that need a lot of level design: puzzle games, platformers, walking simulators...
Re: Bevy 0.14 – Data driven game engine
#37Bevy's creator and project lead here. Feel free to ask me anything!
I know the latest UI update/plan is not released yet, but do you feel like you’ve discovered the way forward in that area? Or are there still lots of unknowns?
Once those are a bit more stable, I'd like to target a focus system for UI, to enable good keyboard and gamepad menu navigation and to hook up to screen readers.
Re: Bevy 0.14 – Data driven game engine
#38Effectively a dupe - this just got attention 3 months ago ( https://news.ycombinator.com/item?id=39672947 , https://news.ycombinator.com/item?id=39677009 ) and 8 months ago ( https://news.ycombinator.com/item?id=38144417 ). Once a year has been suggested as the typical maximum frequency: https://news.ycombinator.com/item?id=9775868 . Consider reposting in 2025. Also, coordinating comments and upvotes won’t do you any…
Wait until you realize Rust new version makes it to the front page every 6 weeks… (It's a bit less true these days because Rust release are much more boring than they used to, but it was definitely the case just a couple years back)
Re: Bevy 0.14 – Data driven game engine
#39Earlier quoted context omitted.
What a bad faith comment. How is a new version announcement a dupe? If you don’t care then you don’t have to comment.
Don’t rely on my assessment, go read https://news.ycombinator.com/item?id=9775868 . If you disagree, don’t tell me, suggest an improvement to Dan.
Re: Bevy 0.14 – Data driven game engine
#40Earlier quoted context omitted.
What a bad faith comment. How is a new version announcement a dupe? If you don’t care then you don’t have to comment.
How is a new version announcement a dupe? Lengthy explainer here https://news.ycombinator.com/item?id=23071428