Anyone with experience on Rust for ESP32 controllers could chime in on whether this is feasible on rust as well?
Compared to ESP8266, there's generally pretty good ESP32 support for Rust, but you'll likely need to use in your C++ toolchain if you want to use the standard library. no-std in Rust for ESP32 isn't terrible in my experience, though, just not as fleshed out - particularly for hooking into components like wifi/networking and probably a camera as well. Like the other commenter said, there's plenty of support for SIMD a…
If you are on Windows, you will need to place the project folder at the top level drive directory, and there are other quirks as well, but it works.