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Trading cards with e-ink displays (2023)

howtoware.co

31–40 of 144 posts

Re: Trading cards with e-ink displays (2023)

#31
post #30

Just curious, is there really a "trading" aspect or is it more for deck-building type games? Trading card games usually have a notion of rarity, collection, and, well, trading. It is a controversial aspect so I understand that you want to stay away from that as much as possible. But if you embrace this aspect, how would it be implemented?

I imagine:

Hardware side: custom card frames and boards.

Software side: cards with custom images and games.

Re: Trading cards with e-ink displays (2023)

#32
post #30

Just curious, is there really a "trading" aspect or is it more for deck-building type games? Trading card games usually have a notion of rarity, collection, and, well, trading. It is a controversial aspect so I understand that you want to stay away from that as much as possible. But if you embrace this aspect, how would it be implemented?

IIUC (and I haven't RTFA but from my recollection of my conversations with Jonah around that same time frame) there is not really a game yet, it's more of a platform, with "trading" intended to be a possible feature of some games.

Re: Trading cards with e-ink displays (2023)

#33
post #21

Earlier quoted context omitted.

I completely agree. Thinking more along the lines of- whether or not something is better may not drive a market, people loved Tamagotchi but vanilla stuffed animals last generations... but Tamagotchi still work for many. Something that has dirt simple utility (you have a visual que that can be rotated that indicates to staff processing thousands of people an hour that you're payed) without requiring a phone that can…

If you try to sell something on the basis of "so they didn't add to their kilograms of plastic pass/lanyard waste", the question of whether it actually saves anything is clearly relevant. I'm also confused why you think receipt that can be rotated is somehow a difference maker, have you ever encountered on that can't be?

> question of whether it actually saves anything is clearly relevant

Agreed. Just like re-usable plastic bags are now possibly worse than 1-time use unless they themselves are used many times.

> A receipt that can be rotated is somehow a difference maker

This is the concept behind metro bus services in many places I've experienced, the driver glances at the color of your ticket and knows it's nature and whether you can keep riding or not. Don't know if that's a difference maker for conferences.

Looking for "badgers", or a syncronized icon instead of time/date etc., possibly coming at you in many different forms (phone, paper forms, etc) seems like it might be quicker. It might also cut down on people losing their badges (they are more valuable to them) and requiring re-prints ... which happens a lot, this is grasping.

Re: Trading cards with e-ink displays (2023)

#35
post #30

Just curious, is there really a "trading" aspect or is it more for deck-building type games? Trading card games usually have a notion of rarity, collection, and, well, trading. It is a controversial aspect so I understand that you want to stay away from that as much as possible. But if you embrace this aspect, how would it be implemented?

Yes, all cards will be like this soon. So if you wish to keep your rare baseball card collection, you'll have to continue to pay your subscription price. If you miss a payment, you might be temporarily locked out of the collection, but repeated missed payments risk the collection being deleted entirely.

Re: Trading cards with e-ink displays (2023)

#36
post #30

Just curious, is there really a "trading" aspect or is it more for deck-building type games? Trading card games usually have a notion of rarity, collection, and, well, trading. It is a controversial aspect so I understand that you want to stay away from that as much as possible. But if you embrace this aspect, how would it be implemented?

Hi, Wyldcard creator here, thanks to HowToWare for the interview :)

The cards can store data, and I imagine that things which happen to the card during a game leave a lasting impact, which is carried from game to game. The cards grow and change over time, and so when you trade one, you're trading an entire legacy :D

Re: Trading cards with e-ink displays (2023)

#37

Earlier quoted context omitted.

Don't forget the e-waste aspect... You can recycle paper easily, but several rare earth metals and e-ink all mashed together are much more difficult, and require a lot more energy to produce. Honestly, this is exactly the kind of overconsumption that got us to where we are. I don't care what someone's favorite emoji is, quite frankly, and I don't think it's worth strip mining the Congo just to do a Neat Thing. Use a…

And then place a few crayons at the venue if you care about the smiley.

It's not just paper, perhaps at least run the numbers? Though I completely agree it's likely more environmentally costly.

My initial thought process evolved from coming back from yet another conference, and tossing yet another lanyard (colorful plastic, metal clips) and plastic covering into the garbage. I have done this probably around 50 times. So think replacing 100-200 of these for an academic, far, far more for con staff, sales vendors, etc.

Re: Trading cards with e-ink displays (2023)

#38
post #34

Since nobody in this or the original thread has asked this and I can't find any reference to it in the post - why is there a cable that connects the device to itself?

Wyldcard creator here, thanks to HowToWare for the interview.

It's a link cable to connect your base to your friend's when you play against them. I link it into itself just to keep it tidy and it doubles as a strap to carry it by.

Re: Trading cards with e-ink displays (2023)

#39
post #36
post #30

Just curious, is there really a "trading" aspect or is it more for deck-building type games? Trading card games usually have a notion of rarity, collection, and, well, trading. It is a controversial aspect so I understand that you want to stay away from that as much as possible. But if you embrace this aspect, how would it be implemented?

Hi, Wyldcard creator here, thanks to HowToWare for the interview :) The cards can store data, and I imagine that things which happen to the card during a game leave a lasting impact, which is carried from game to game. The cards grow and change over time, and so when you trade one, you're trading an entire legacy :D

That sounds more like a legacy style board game than an actual trading card game.

Which seems to me like the better implementation of this technology, anything else due to its digital nature just feels like it is going to be exploited making any value disappear completely.

I think this would be an amazing idea for a legacy style game, especially since it opens up the possibility of resetting the game and it really simplifies picking up and playing later.

But I really don't think it will work as a TCG.

Re: Trading cards with e-ink displays (2023)

#40
post #14
post #10

Nice. I've thought of various similar applications (probably because I saw such somewhere). For example conferences require lanyards with passes attached. Most contract with some company to handle all their creation, then also require you (more or less) to use their app to get a schedule, etc. Why not create a generic, re-usable pass (like OP) that attaches to your lanyard, has some basic features at a glance (schedu…

Is this really better than physical cards? There are electronics here, and electronics tend to go obsolete fast. If the old one is obsolete in a year or two there was so little reuse that everyone is better off with old fashioned paper/plastic. You would have to commit to not coming up with a better model every year - but if you do that someone else will compete by coming out with the better model instead. Which is t…

Can you really put a price on fun? No fun allowed? Why do we even need playing cards in the first place that's a waste of good paper.

I get the argument here but you really should keep things in perspective. E-waste is a real and massive problem. This is a tiny tiny project it is neither here nor there.

Say it blows up and becomes extremely popular (it won't)? Like any other piece of electronics solutions will be available. Cross that bridge when you get there.

The fun and education aspect is in fact better than physical cards and worthwhile.

Also if we really think deeply about it this project may end up being better for the environment not worse.

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