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Serious Sam handled massive amounts of enemies on 56k modem connections

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Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#31

Earlier quoted context omitted.

[flagged]

As in traditional societies that burn scientists for suggesting earth revolves around the sun? This is why it’s important to learn history instead of just making things up in your head.

[deleted]

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#32
post #27

Earlier quoted context omitted.

The history of religion contradicts your point. Judaism emerged in the most illiterate area of its time. I think "immunity for brainwashing" is the wrong term. Back in the simple days people got less exposed to, how ever you would like to call it. The first ever printed western book was the f'ing bible and people in the 2000s thought the internet would spark a new era of education, you know, printing press 2.0 and su…

> Judaism emerged in the most illiterate area of its time. I'm pretty sure Australia was way more illerate at that time - plenty of cave and rock art going on for some 70K years prior, sure, but no written language at all even by 1788.

I meant right next to rome, egypt and persia. Palestine is right in the middle, so relative illiterate.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#33
post #19

Serious Sam was always a killer LAN party game. Not necessarily because it was the sexiest title of the day, or what anyone had planned. Serious Sam won the LAN party because even when every other game died under some driver issue, thermal issue, update problem, whatever, you’d load Serious Sam and it would just work. This continued through the later series too, hell of someone’s machine was completely dead in the wa…

Serious Sam looked amazing for the shitty hardware it would run (FAST) on.

On a similar note, Counter-Strike never looked good, but was popular for a long time because it ran great on toaster PCs

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#34

Earlier quoted context omitted.

Is this due to the heterogeneity of client hardware?

Not primarily. There were weirder CPUs in the past. Today's CPUs have largely converged on floating point operations. Basically just sin/cos/tan differ now. It's possible to write fully cross platform deterministic code today, but it's harder to do and uncommon in libraries. Writing state synchronization and using client side prediction is generally easier. Determinism is only necessary if there are bandwidth constra…

Also it's easier to cheat when your local client has all the data.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#35

Earlier quoted context omitted.

[flagged]

As in traditional societies that burn scientists for suggesting earth revolves around the sun? This is why it’s important to learn history instead of just making things up in your head.

[deleted]

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#36
post #16
post #5

Isn't this exactly how Doom worked, long before Serious Sam? But Quake went a different direction, sending the client updates about every entity they could see. Which had some benefits (players don't have to be perfectly synchronized) but also drawbacks (bandwidth proportional to scene complexity).

Quake is vastly superior because the server actually run the simulation, for Serious Sam the server is basically a dumb relay.

It's not so much "vastly superior", it is more fit for its intended design and context. And certainly more sophisticated.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#37
post #26

Earlier quoted context omitted.

As in traditional societies that burn scientists for suggesting earth revolves around the sun? This is why it’s important to learn history instead of just making things up in your head.

> It’s important to learn history instead of just making things up in your head. I agree. Which traditional societies burnt scientists (plural) for suggesting earth revolves around the sun?

Indeed!

Giordano Bruno comes closest and is perhaps what peppertree has in mind. But have a look at his Wikipedia article https://en.wikipedia.org/wiki/Giordano_Bruno for some more nuance.

See also the Wikipedia article on Galileo.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#38
post #6

The kind of game where I believe I moved backwards more often than moving forward.

Haha they even made a game about it, and its called "I hate running backwards". It's on Steam. I don't know if its from the same makers but it is in the Serious Sam universe.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#40
post #20
post #19

Serious Sam was always a killer LAN party game. Not necessarily because it was the sexiest title of the day, or what anyone had planned. Serious Sam won the LAN party because even when every other game died under some driver issue, thermal issue, update problem, whatever, you’d load Serious Sam and it would just work. This continued through the later series too, hell of someone’s machine was completely dead in the wa…

Also, the many speaker sound of “aaaaaaaaaaaaah” was delightful

I remember getting through some battle and coming on a room FULL of ammo of every kind. First time, it was awesome. But gradually ammo caches started making me say "Yikes!"
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