It's a heated race with HL3. Duke Nukem Forever took 14 years, so I wouldn't call this dead quite yet.
Star Citizen Tops $700M, Still No Release Date
31–40 of 89 posts
Re: Star Citizen Tops $700M, Still No Release Date
#32I almost want to contribute just to be part of history.
Re: Star Citizen Tops $700M, Still No Release Date
#33would be very interesting if they followed the Unreal -> Unreal Engine playbook and eventually productized some amazing game engine (not making a comment on whether their stuff is likely to be good or not)
Re: Star Citizen Tops $700M, Still No Release Date
#34It's a heated race with HL3. Duke Nukem Forever took 14 years, so I wouldn't call this dead quite yet.
To be fair to Valve, all the evidence I've seen so far as indicated that Valve hasn't been actively developing HL3 for several years ( https://www.ign.com/articles/half-life-3-left-4-dead-3-detai... claims it was canceled by 2014), whereas Duke Nukem Forever and Star Citizen have been in active development for well over a decade.
Re: Star Citizen Tops $700M, Still No Release Date
#35Earlier quoted context omitted.
I genuinely believe Chris Roberts does it to make the game he always dreamed of. That game happens to have an incredible amount of feature creep. He is not the person you want to hand an infinite amount of money to make a project without supervision or externally imposed deadlines. For everyone else it's a passion or an unusually steady job. Many studios have layoffs as they finish games, but with Star Citizen never…
I'm really curious what the single player narrative will be like. Some of the actors (e.g. Gary Oldman) from the original mocap sessions (from ~2014 I think) have passed away so if they want to use their performances they're pretty much locked in to the script they had back then. Or maybe AI can bail them out now? Edit: Oops, how embarrassing. Gary Oldman is not, in fact, dead. Not sure who I was thinking of.
Re: Star Citizen Tops $700M, Still No Release Date
#36It's a heated race with HL3. Duke Nukem Forever took 14 years, so I wouldn't call this dead quite yet.
To be fair to Valve, all the evidence I've seen so far as indicated that Valve hasn't been actively developing HL3 for several years ( https://www.ign.com/articles/half-life-3-left-4-dead-3-detai... claims it was canceled by 2014), whereas Duke Nukem Forever and Star Citizen have been in active development for well over a decade.
Re: Star Citizen Tops $700M, Still No Release Date
#37Earlier quoted context omitted.
I genuinely believe Chris Roberts does it to make the game he always dreamed of. That game happens to have an incredible amount of feature creep. He is not the person you want to hand an infinite amount of money to make a project without supervision or externally imposed deadlines. For everyone else it's a passion or an unusually steady job. Many studios have layoffs as they finish games, but with Star Citizen never…
I'm really curious what the single player narrative will be like. Some of the actors (e.g. Gary Oldman) from the original mocap sessions (from ~2014 I think) have passed away so if they want to use their performances they're pretty much locked in to the script they had back then. Or maybe AI can bail them out now? Edit: Oops, how embarrassing. Gary Oldman is not, in fact, dead. Not sure who I was thinking of.
Re: Star Citizen Tops $700M, Still No Release Date
#38Re: Star Citizen Tops $700M, Still No Release Date
#39I'd love to know their finances in greater depth. They can't have burned through $700 million, can they? If they haven't, how are they storing this money? Is it just in a savings account? Bonds? Stocks?
CEO yachts don't pay for themselves!
Re: Star Citizen Tops $700M, Still No Release Date
#4012 years and $700M later, they're on Alpha 3.23. When this game started accepting donations, it was 2012. Mass Effect 3 was released in March of that year. Mass Effect 2 was released just two years previous, in 2010, and the first game in the series was released in late 2007. Less than four and a half years from start to finish. I know that development cycles have been growing quite a lot longer, but this is ridiculo…