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Star Citizen Tops $700M, Still No Release Date

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Re: Star Citizen Tops $700M, Still No Release Date

#32
post #4

I almost want to contribute just to be part of history.

I spent $30 on it a decade ago, got what felt like a couple cool tech demos and minigames for it. Not really worse value for money than getting two movie tickets, and maybe in one or two decades there will even be a completed game I can play

Re: Star Citizen Tops $700M, Still No Release Date

#33

would be very interesting if they followed the Unreal -> Unreal Engine playbook and eventually productized some amazing game engine (not making a comment on whether their stuff is likely to be good or not)

Can they do that? I thought their engine was built around CryEngine. At one point I think there was a Lumberyard[1] (also CryEngine) transition. Would they be able to sell a modified version of someone else's engine?

[1] https://en.wikipedia.org/wiki/Amazon_Lumberyard

Re: Star Citizen Tops $700M, Still No Release Date

#34
post #6

It's a heated race with HL3. Duke Nukem Forever took 14 years, so I wouldn't call this dead quite yet.

To be fair to Valve, all the evidence I've seen so far as indicated that Valve hasn't been actively developing HL3 for several years ( https://www.ign.com/articles/half-life-3-left-4-dead-3-detai... claims it was canceled by 2014), whereas Duke Nukem Forever and Star Citizen have been in active development for well over a decade.

[deleted]

Re: Star Citizen Tops $700M, Still No Release Date

#35

Earlier quoted context omitted.

I genuinely believe Chris Roberts does it to make the game he always dreamed of. That game happens to have an incredible amount of feature creep. He is not the person you want to hand an infinite amount of money to make a project without supervision or externally imposed deadlines. For everyone else it's a passion or an unusually steady job. Many studios have layoffs as they finish games, but with Star Citizen never…

I'm really curious what the single player narrative will be like. Some of the actors (e.g. Gary Oldman) from the original mocap sessions (from ~2014 I think) have passed away so if they want to use their performances they're pretty much locked in to the script they had back then. Or maybe AI can bail them out now? Edit: Oops, how embarrassing. Gary Oldman is not, in fact, dead. Not sure who I was thinking of.

Gary Oldman’s still alive though…

Re: Star Citizen Tops $700M, Still No Release Date

#36
post #6

It's a heated race with HL3. Duke Nukem Forever took 14 years, so I wouldn't call this dead quite yet.

To be fair to Valve, all the evidence I've seen so far as indicated that Valve hasn't been actively developing HL3 for several years ( https://www.ign.com/articles/half-life-3-left-4-dead-3-detai... claims it was canceled by 2014), whereas Duke Nukem Forever and Star Citizen have been in active development for well over a decade.

We also got Half Life Alyx which IMO lived up to the 3 hype with the exception of concluding the original story.

Re: Star Citizen Tops $700M, Still No Release Date

#37

Earlier quoted context omitted.

I genuinely believe Chris Roberts does it to make the game he always dreamed of. That game happens to have an incredible amount of feature creep. He is not the person you want to hand an infinite amount of money to make a project without supervision or externally imposed deadlines. For everyone else it's a passion or an unusually steady job. Many studios have layoffs as they finish games, but with Star Citizen never…

I'm really curious what the single player narrative will be like. Some of the actors (e.g. Gary Oldman) from the original mocap sessions (from ~2014 I think) have passed away so if they want to use their performances they're pretty much locked in to the script they had back then. Or maybe AI can bail them out now? Edit: Oops, how embarrassing. Gary Oldman is not, in fact, dead. Not sure who I was thinking of.

Gary Oldman is still alive.

Re: Star Citizen Tops $700M, Still No Release Date

#38
Even if Star Citizen released tomorrow, exactly as Chris Roberts envisioned, everything was flawless, how many players could they realistically attract? It feels like most people who will ever want to play Star Citizen has played it. I'm worried what's left for Star Citizen is to keep monetizing their existing playerbase, not that their current playerbase is going to run dry of funds anytime soon.

Re: Star Citizen Tops $700M, Still No Release Date

#39

I'd love to know their finances in greater depth. They can't have burned through $700 million, can they? If they haven't, how are they storing this money? Is it just in a savings account? Bonds? Stocks?

CEO yachts don't pay for themselves!

Does Chris Roberts actually have a yacht/an expensive boat?

Re: Star Citizen Tops $700M, Still No Release Date

#40

12 years and $700M later, they're on Alpha 3.23. When this game started accepting donations, it was 2012. Mass Effect 3 was released in March of that year. Mass Effect 2 was released just two years previous, in 2010, and the first game in the series was released in late 2007. Less than four and a half years from start to finish. I know that development cycles have been growing quite a lot longer, but this is ridiculo…

I wrote it off when a bunch of Freelancer fans were like "hey, is this going to have third-person ship combat and manual flying through asteroids?" and Roberts said "Yeah!" and then after he got their money he was like "Never mind, that will cost me money from the sim addicts, so we're not doing that."
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