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Windows 10 wallpaper was physically built and photographed (2015)

gmunk.com

31–40 of 291 posts

Re: Windows 10 wallpaper was physically built and photographed (2015)

#31

As impressive as this looks (and is), the effort strikes me as monumentally oversized. This particular picture, with its straight lines and everything artificial, could have just as well come out of a renderer. For substantially less cost, the result would have been the same. Doesn't mean you don't need to have the creative vision first. But executing it with a camera and a light/laser/fog set and all the effort that…

But that's exactly what's interesting with this! Everything can't just be viewed through the lens of costs, the effort to make something unnatural like this in real life is part of the art itself.

If you're just looking at the end result, yeah, same result could've been achieved with VFX with a lot less costs, but it also wouldn't have as much value.

Re: Windows 10 wallpaper was physically built and photographed (2015)

#32

Although this is great somehow in my opinion this was the best windoze wallpaper It somehow captures my soul, perhaps because i was very young when i saw it https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd....

If I'm not mistaken, wasn't this actually the installer background screen that got repurposed as an option for a wallpaper?

Re: Windows 10 wallpaper was physically built and photographed (2015)

#33
post #12
post #8

The technical ingenuity is impressive. I personally find this visual quite cold and soulless, compared to previous Windows wallpapers, mostly XP's of course. For me this also coincided with Windows becoming completely useless and my moving to a Mac.

Really? W10 is the best just after W7.

Windows 2000 was the platonic ideal Windows. Has been downhill since then.

Re: Windows 10 wallpaper was physically built and photographed (2015)

#34

As impressive as this looks (and is), the effort strikes me as monumentally oversized. This particular picture, with its straight lines and everything artificial, could have just as well come out of a renderer. For substantially less cost, the result would have been the same. Doesn't mean you don't need to have the creative vision first. But executing it with a camera and a light/laser/fog set and all the effort that…

[deleted]

Re: Windows 10 wallpaper was physically built and photographed (2015)

#36

As impressive as this looks (and is), the effort strikes me as monumentally oversized. This particular picture, with its straight lines and everything artificial, could have just as well come out of a renderer. For substantially less cost, the result would have been the same. Doesn't mean you don't need to have the creative vision first. But executing it with a camera and a light/laser/fog set and all the effort that…

That's like saying why should anyone at all make music, art, hire actors, etc., when A.I. will be able to do all of these tasks identically over the next couple years (partially already).

The human element is important. Because we're humans.

Re: Windows 10 wallpaper was physically built and photographed (2015)

#38
post #16

I don’t want to be a fanboy but the wallpaper is so soulless and industrial. I like how Apple always tries to bring nature to computing with wallpapers and screensavers. For example https://iso.500px.com/iphone-6-milky-way-wallpaper-interview... Also the Ariel videos of nature and cities for Apple TV and Mac is another example. Windows feels so corporate and boring tbh

Yeah I do kind of love the current dynamic "different every time" Mac OS wallpaper / splash screen. It's corporate Apple but still great, and infinitely better than MS's Borg-like contentless flatness.

Re: Windows 10 wallpaper was physically built and photographed (2015)

#40

I hate myself for saying it, but this feels like an artistic variation on "we spent 500 hours manually perfecting React button animations" or "I built a Lisp so we can have more interesting configuration files for our ... todo list app". I guess I'm jaded. > Creative Director: GMUNK > Managing Director, Live Action: Oliver Fuselier > Managing Partner, Digital: Dustin Callif > Executive Producer: Robert Helphand > Hea…

You're not wrong, but the production team might be more justified when you account for the huge number of users seeing this image.

Would a synthetic image sufficed? Yes. Can it be worth it to invest in artists creating something nice if millions of people see it? Yes.

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