Earlier quoted context omitted.
> N64 is notoriously tricky to emulate Huh, I wouldn't have expected that. I don't know much about the specifics of N64 emulation, but I've had N64 emulators running perfectly since the early 2010s. I played mostly the big classics, so I'm unfamiliar with more niche title performance.
I think part of the issue is that some purists believe anything less than pixel perfect fidelity is unacceptable. I recall reading a report on N64(?) Wii(?) about how the flame flicker in one level of one game was off.
https://youtu.be/0B095eHBrCg?t=24m40s
Not saying that supporting glitches like that is a hard requirement for these ports though