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Eve Online spaceship viewer uses WebGL

eveonline.com

31–40 of 48 posts

Re: Eve Online spaceship viewer uses WebGL

#31
post #8

I have to say that this is quite impressive. Not only do the models appear very smooth (and fast), but the textures look great and with lighting, etc. There is one question I have had that this reminds me of, and that is if there are any really impressive WebGL demos out there. I looked a while back and was not able to run across anything significant. Right now to me it seems like WebGL is technically proficient but…

Not true at all. See:

http://mrdoob.github.com/three.js/

http://www.webgl.com/category/webgl-games/

http://playwebgl.com/

The main obstacle to wider adoption is the lack of support in IE. IE10 will hopefully fix that, and meanwhile it's losing share.

Re: Eve Online spaceship viewer uses WebGL

#32

Any opinions on Eve as a game? Been considering it as a primary time sink for a while now.

If you want a time sink, learn a new language, start a website, do something productive. Don't play in someone else's sandbox; create your own. The UI is purposely opaque so that automating things is very difficult, and of course in-game automated activity (scripting the UI) is banned by the EULA. That's the opposite of what any hacker naturally wants to do, because it's simply not productive. The interesting aspects…

> If you want a time sink, learn a new language, start a website, do something productive. Don't play in someone else's sandbox; create your own.

Awesome. How have I ever not thought about and done any of that.

Re: Eve Online spaceship viewer uses WebGL

#33
post #14

Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.

I'd be very surprised if Chrome didn't blacklist nouveau; perhaps you're overriding this behavior with a command-line flag? Visit about:version to check.

I have the same issue, in both Chrome and Firefox, using the nvidia binary driver.

The engine lights do look pretty though.

Re: Eve Online spaceship viewer uses WebGL

#34
post #18
post #14

Earlier quoted context omitted.

I'd be very surprised if Chrome didn't blacklist nouveau; perhaps you're overriding this behavior with a command-line flag? Visit about:version to check.

Why would Chrome blacklist Nouveau? I'm sure it's far less hacky than the official Nvidia binary blob.

We have no idea whether the nvidia driver is hacky or not, but it does actually work quite well, whereas nouveau is (or was the last time I checked) still known to have features/cards that aren't supported.

Re: Eve Online spaceship viewer uses WebGL

#36
post #27
post #26

Earlier quoted context omitted.

Please post your patch on HN when you release it. I think many HN readers would be interested.

Definitely will! Just waiting to hear from saurik about getting it in the store. Hopefully it'll be up soon.

Not to dash any hopes of getting rich on this :) but is your patch significantly different than this:

http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on...

? I've never tried it, but the occasional screenshot and video have shown up online from people saying it works pretty well.

Re: Eve Online spaceship viewer uses WebGL

#37

Any opinions on Eve as a game? Been considering it as a primary time sink for a while now.

If you want a time sink, learn a new language, start a website, do something productive. Don't play in someone else's sandbox; create your own. The UI is purposely opaque so that automating things is very difficult, and of course in-game automated activity (scripting the UI) is banned by the EULA. That's the opposite of what any hacker naturally wants to do, because it's simply not productive. The interesting aspects…

If you want a time sink, learn a new language, start a website, do something productive. Don't play in someone else's sandbox; create your own.

Or you can get two monitors and have Eve running in one while you do stuff in another. Eve is a rare game that is something distracting when you want it, yet you can productively focus on other work. I can't speak for other people but I am more productive with something like that running.

Re: Eve Online spaceship viewer uses WebGL

#38
post #27

Earlier quoted context omitted.

Definitely will! Just waiting to hear from saurik about getting it in the store. Hopefully it'll be up soon.

Not to dash any hopes of getting rich on this :) but is your patch significantly different than this: http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on... ? I've never tried it, but the occasional screenshot and video have shown up online from people saying it works pretty well.

Yes-ish. Same exact mechanism to enable it inside the WebView, but the tough (well, marginally) part is how you apply that to all the WebViews on the system.

Don't get me wrong, this is not a substantial patch. However, it saves you from a couple hours of debugging random issues; I don't think $1 is unreasonable. I don't really care about making money off it, though, I'm just curious to see how it does.

Re: Eve Online spaceship viewer uses WebGL

#40

Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.

I can see the ship for a second, then it explodes and disappears. Firefox 12, Linux, Intel Mesa drivers
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