Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
> For example, you may have the cards to kill an enemy now - but it may be more beneficial to wait - either to increment the counter on a relic, or to draw a card that does an effect on a fatal hit. How is this any different than chess? Solving this using a LLM is novel and interesting, but I'd feel confident in claiming that writing an AI bot for STS using "classic" AI methods would be pretty easy, actually.
STS, on the other hand, is about accumulating some resources while spending others. Which resources you want to spend and which you want to accumulate depend a great deal on your character and build. Skillful play often involves recognizing which resources you would benefit from losing at the current stage of the game. Training is also made much more difficult by how long you need to go to determine if you are on a winnable path. Power spikes are non-linear and many deck compositions would optimally play in a 'losing' way for a certain period of time before getting the pieces they need.