AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
31–40 of 76 posts
Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#32While the most common uses of cores like this is to spin up “blizzlike” servers or “funservers” that use the original content but with boosted XP, loot, etc multipliers, to me what makes them interesting is when combined with client modding, the possibility of custom content — new zones, quests, loot, races, classes, and with some ingenuity even new systems. They’re good foundations to build on. One would be hard-pre…
Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#33is there something of AzerothCore calibre but not C based languages? something like Python or Javascript that can perform like it.
This is a multithreaded server supporting dozens to hundreds of players simultaneously. All the game logic runs server side (else the players cheat).
Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#34is there something of AzerothCore calibre but not C based languages? something like Python or Javascript that can perform like it.
That's literally impossible as they (especially python) is a fundamentally much less performant language. It's like expecting a clapped out rental car to beat an F1 car in a race. This is a multithreaded server supporting dozens to hundreds of players simultaneously. All the game logic runs server side (else the players cheat).
I mean, sure, if you're hosting 1000 of your closest friends, I can see the potential issues. But for you, and a small party, it shouldn't be that awful.
Large groups, close together, are the largest load factor on a server like this because of the explosion of interrelated event broadcasting. "Oops, Lulzmage just cast Blizzard on a pack of 10 toons in the midst of a two 40 man raids attacking Orgrimmar." WoW has never handled them well, and it's fundamentally why they rarely do "world events" anymore, even with the modern sharding tech.
But a hundred folks across Kalimdor killing boars one on one, eh, not that big a deal.
Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#35These projects are awesome to see, there are similar efforts for everquest. Is anyone aware of anyone trying to create different clients/renderers for these MMOs? A VR client for any of these worlds would instantly be amazing.
One is https://github.com/daeken/OpenEQ
For more info, see the EQEmulator / ProjectEQ discord channel #project-open-eq
Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#36is there something of AzerothCore calibre but not C based languages? something like Python or Javascript that can perform like it.
That's literally impossible as they (especially python) is a fundamentally much less performant language. It's like expecting a clapped out rental car to beat an F1 car in a race. This is a multithreaded server supporting dozens to hundreds of players simultaneously. All the game logic runs server side (else the players cheat).
is there some sort of performance benchmark showing number of online players per server compared to other similar solutions (paid and unpaid)
Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#37While the most common uses of cores like this is to spin up “blizzlike” servers or “funservers” that use the original content but with boosted XP, loot, etc multipliers, to me what makes them interesting is when combined with client modding, the possibility of custom content — new zones, quests, loot, races, classes, and with some ingenuity even new systems. They’re good foundations to build on. One would be hard-pre…
Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#38Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#39I remember those glory days of Nostalrius before Classic was released so fondly. It was the first time I'd gotten that community feeling in a game again since the early 2000s. The state of multiplayer gaming in general is so toxic and horrid today that I don't bother. But they really had something right in that Vanilla WoW/Everquest/FFXI era. No dungeon finders, no flying mounts, no instanced PVP. Just people figurin…
I think that an underrated element in the success of early WoW is how it’s not all that complicated or technical and generally didn’t take itself that seriously (if even if some players did). Modern MMOs are almost the exact opposite, especially in raids where insanely complex encounter design has become the norm. That’s great for the handful of people who enjoy that but not so great for the wider playerbase. Old WoW…
Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
#40Earlier quoted context omitted.
That's literally impossible as they (especially python) is a fundamentally much less performant language. It's like expecting a clapped out rental car to beat an F1 car in a race. This is a multithreaded server supporting dozens to hundreds of players simultaneously. All the game logic runs server side (else the players cheat).
But why is this so performance bound, particularly for just a couple of users? I mean, sure, if you're hosting 1000 of your closest friends, I can see the potential issues. But for you, and a small party, it shouldn't be that awful. Large groups, close together, are the largest load factor on a server like this because of the explosion of interrelated event broadcasting. "Oops, Lulzmage just cast Blizzard on a pack o…