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Thoughts on Vision Pro

andrewhart.me

31–40 of 185 posts

Re: Thoughts on Vision Pro

#31
post #6

>But using without the Light Seal is a massive improvement. You’re closer to the screen, so it reduces the tunnel vision and expands the effective field-of-view. And rather than a black edge, you have a frame, with outside visibility. Same thoughts for Quest 3. I use mine exclusively without the light seal now. It is a huge improvement in the ability to just casually use the thing among friends and not seem like a we…

Nah, it is going to make them always a bridesmaid instead of a bride. Meta is able to offer immersive experiences where a much larger world is mapped into your virtual space and you can move around and grab things and use tools through controllers. Apple is offering hardly anything in comparison except for a $3500 replacement for a $350 TV. Or, “boy I just flew in from an AR experience for 15 minutes and boy are my a…

Apple supports third party controllers they just don’t provide any.

Which is the ideal balance since they are an inconvenience if you have a keyboard/mouse in front of you and are using the Vision Pro as a replacement for multiple monitors. After all not everyone is using it for gaming or entertainment.

Re: Thoughts on Vision Pro

#32
I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything.

Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high.

The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off.

I feel significantly more disconnected from my family when I have it on because I have no easy way to share my content with them. A massively improved guest mode, better casting, or something else would go a long way here.

The eye tracking + tap is incredible, but Apple tried to shoehorn this into everything. It should have been the primary mode of interaction with a detailed/precision interaction when needed. Eye tracking + tap is simply not good enough for power user use cases. It was such a relief to go back to my Quest after Vision Pro because the controllers were so precise and easy to use.

And finally, I'll mention that the OS + standardization of UX is HUGE. The Quest feels like a crappy Chinese clone in comparison. Every single window has a completely different way of moving, adjusting, etc. Sometimes you click in the center, sometimes you click under, sometimes you can't move it at all. On the Vision Pro, everything is standardized. I'd love to see Meta fix this.

Re: Thoughts on Vision Pro

#33
post #29

Earlier quoted context omitted.

I feel confident that it's Apple trying to appease its media partners. I think after Apple pulled the rug out from under the music industry, the film and television industry panicked. They were unwilling to make a deal where content was not chained down with a stake to the ground. In my opinion, there are two kinds of people who work in Hollywood: - People who make movies, who probably don't care if you pirate the mo…

This is user-hostile. Not everything that can be enforced should be enforced. Anyway, the one thing that is even more user-hostile is sending app-makers screenshot-was-made events without telling the users. This is a thing on Android.

Apple is user-hostile and user-empowering at the same time.

Re: Thoughts on Vision Pro

#34
post #14
post #9

The pervasive blocking of copyrighted content in screenshots and screen sharing sounds mildly dystopian. The article lists several examples where this actually hurts the Vision Pro (in terms of ability to share cool moments or being able to demo it), so I wonder why the feature made it in? Is it a move by Apple to make sure immersive videos don't get pirated and made available to Quest and Vive users, or is there ext…

FWIW, this is also the case for many video platforms on Mac and iOS (and I assume Windows and Android as well). It's not limited to Vision Pro. I believe this is because of studio pressure. My unvalidated assumption is that if I can take screenshots of a movie on my Mac, I can also record the full content and duplicate the movie. Thus, this is a copy protection measure.

studio pressure

A better way to think of this might be 'voluntary commercial agreements entered by gigantic corporations'. The results are some mildly annoying misfeatures inflicted on consumers (the 'dystopia' in the GP comment) and wide, cheap, on-demand availability of unfathomable quantities of digital content (the 'utopia' we actually live in).

Re: Thoughts on Vision Pro

#35

Earlier quoted context omitted.

This also doesn't make sense for the copyright owner interests. Don't you want people to share screenshots of your movies and shows?

If I can take a screenshot, I can copy the whole movie.

if you can see it you can copy it.

Re: Thoughts on Vision Pro

#36
post #6

>But using without the Light Seal is a massive improvement. You’re closer to the screen, so it reduces the tunnel vision and expands the effective field-of-view. And rather than a black edge, you have a frame, with outside visibility. Same thoughts for Quest 3. I use mine exclusively without the light seal now. It is a huge improvement in the ability to just casually use the thing among friends and not seem like a we…

>This whole idea of "locking in" to VR and closing out the outside world needs to go away. Why? >True AR that doesn't remove you from the world is the only future for these devices. Again, why? What if I want to be removed? I bought my VR headset during the pandemic precisely for indoor escapism. I want to be transported and immersed into another universe, not see AR stuff floating around between the same four walls…

In my opinion, the reason why companies like apple and meta prioritize ar over vr is because they see ar as the next disruptive technology, while vr is niche limited to games and entertainment. They want AR to be integrated into daily life with widespread adoption. Similar to how people who never owned a desktop computer would own an iPhone.

Re: Thoughts on Vision Pro

#37
post #27

> I was downloading Star Wars for my flight back to London. The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download Oh god this. The last 10 years of UX trends where everything has to be two or three different actions behind a single tap or tap…

Try hanging up a call on your smartphone and your counterpart hanged up a a fraction of a second before you. Now you call someone (pretty deep down) in your recent call list.

Or click "Connect to Bluetooth headset" in Windows. Congratulations, your headset just connected itself, so you now you disconnected it.

Just brilliant, overall.

Re: Thoughts on Vision Pro

#38
post #5
post #3

U+F8FF is private use and will only display on Apple devices, FYI.

On Macs (and presumably iOS devices with a keyboard hooked up) it can be produced by pressing ⌥⇧K and will render so long as the receiving text field can render a system font that contains the symbol.

And the keyboard layout is one of the supported ones.

Re: Thoughts on Vision Pro

#39

Earlier quoted context omitted.

>This whole idea of "locking in" to VR and closing out the outside world needs to go away. Why? >True AR that doesn't remove you from the world is the only future for these devices. Again, why? What if I want to be removed? I bought my VR headset during the pandemic precisely for indoor escapism. I want to be transported and immersed into another universe, not see AR stuff floating around between the same four walls…

In my opinion, the reason why companies like apple and meta prioritize ar over vr is because they see ar as the next disruptive technology, while vr is niche limited to games and entertainment. They want AR to be integrated into daily life with widespread adoption. Similar to how people who never owned a desktop computer would own an iPhone.

Huh? Meta has never really prioritized AR in any of their devices. It was always in afterthought.

Re: Thoughts on Vision Pro

#40
post #29

Earlier quoted context omitted.

I feel confident that it's Apple trying to appease its media partners. I think after Apple pulled the rug out from under the music industry, the film and television industry panicked. They were unwilling to make a deal where content was not chained down with a stake to the ground. In my opinion, there are two kinds of people who work in Hollywood: - People who make movies, who probably don't care if you pirate the mo…

This is user-hostile. Not everything that can be enforced should be enforced. Anyway, the one thing that is even more user-hostile is sending app-makers screenshot-was-made events without telling the users. This is a thing on Android.

It’s cute that you think that companies can demand things from film studios.

But in the real world that doesn’t happen and Apple needs their support to get this content on the platform in the first place.

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