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Neuralink patient controls games by thinking during interview

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Re: Neuralink patient controls games by thinking during interview

#31
post #7

It is fascinating. But looking at this guy condition, playing games would be IMHO not the prio. I would hook up the remote controlling to a robotic exoskeleton, for just be back and function normal. I guess that also can be detected ( intention to move feet or hands in any direction ). But let's see, we are really at the beginning.

Your idea is that the priority should have been, instead of first getting a mouse working on his laptop, to hook him up to some kind of robotic exoskeleton?

Re: Neuralink patient controls games by thinking during interview

#32
A key differentiator of Neuralink is that the implant can both read and write through ~1000 channels (each of which is a tiny wire into the brain). So it's not really the same thing as external devices that read electrical activity from outside the brain, because those cannot write data. Not sure if the initial implant supports much of this, obviously you'd start with the simplest use cases.

Re: Neuralink patient controls games by thinking during interview

#33

Some clarity for ppl. - Other techniques would likely work for this patient. Eyegaze technology is pretty readily available. He has proximity switches for driving his chair and lets not forget voice control. So.. what does BCIe offer significantly? I think this is the BIG problem BCI has. The gains are not enough for a lot of people compared to what the AT sector can already offer. Please remember this. This guy coul…

They are taking an iterative approach.

Look at the starship program for an example of where you can get in 20 iterations

Re: Neuralink patient controls games by thinking during interview

#34

Some clarity for ppl. - Other techniques would likely work for this patient. Eyegaze technology is pretty readily available. He has proximity switches for driving his chair and lets not forget voice control. So.. what does BCIe offer significantly? I think this is the BIG problem BCI has. The gains are not enough for a lot of people compared to what the AT sector can already offer. Please remember this. This guy coul…

I think once this tech can be used to connect to a robot / exoskeleton, then it will be very useful for someone like him. Imagine him thinking that he wants an apple from the fridge in another room and the robot goes and grabs it for him.

Re: Neuralink patient controls games by thinking during interview

#35
post #14

Earlier quoted context omitted.

They are referring to Tesla promotional FSD videos being heavily edited. https://www.pcmag.com/news/tesla-faked-autopilot-video-engin... While not an Musk company, it is worth remembering Theranos demos being convincingly faked as well. I don't know if it is happening here but it does happen.

A single event isn't a "track record". Though I guess he's been touting the Robotaxi idea for a long time and it still isn't anywhere on the horizon.

My FSD V12.3 disagrees with the last part of your statement... and the recent experiences of 1000s of others with the recent upgrade.

Re: Neuralink patient controls games by thinking during interview

#36

> "I played Civ 6 until 6AM" Neuralink has now achieved product market fit

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

Re: Neuralink patient controls games by thinking during interview

#37
post #22

As soon as you can stimulate tactile impressions it's over. You can put on your VR Headset and be in a completely different world. Eventually the interface for eyes and ears will improve, but tactility would be a huge step towards being in a completely virtual world.

Semi related tangent incoming: I’m reminded of a book I read last year named Semiosis by Sue Burke.

Tiny spoiler warning I guess though not really, it’s just background world building that was used as motivation for side character’s growth. In the book, there was a Hitler-esque villain who existed long before the characters were born. The villain killed many billions of people. But through cloning, the societies of Earth punish this villain for their entire life by feeding them torturous scenarios through their brain implants. These were scenarios like being chased and eaten by a tiger, running naked through a frozen tundra, execution, etc.

The clone thought it was entirely real because it was all in their brain implant, even though they were safe in a jail cell. And as an extra Black Mirror-y twist, anyone in that society could tune in with their own implant to watch the clone being tortured.

I’m not really trying to cast doom and gloom on this brain implant tech, I think it’s neat. I was just reminded of the book I read when you mentioned simulating tactile impressions and virtual worlds. Pleasant simulations would be great, but even “benignly” scary ones like a virtual haunted house in your brain could be terrifying. (As someone who hates haunted houses.)

Re: Neuralink patient controls games by thinking during interview

#38

Some clarity for ppl. - Other techniques would likely work for this patient. Eyegaze technology is pretty readily available. He has proximity switches for driving his chair and lets not forget voice control. So.. what does BCIe offer significantly? I think this is the BIG problem BCI has. The gains are not enough for a lot of people compared to what the AT sector can already offer. Please remember this. This guy coul…

Sorry but what you're saying simply is not true from my experience. The potential of this technology is the ability to perform multiple actions simultaneously e.g. having your character strafe while zooming in while firing a trigger. With eye tracking you are limited to (for the most part) one action at a time, which is what I do now.

You are correct in that one could add more inputs but that only works if you can use the inputs. The individual in the video has full control of his head which many people do not. All I can do, for example, is use like two fingers.

Re: Neuralink patient controls games by thinking during interview

#39
post #5

Earlier quoted context omitted.

like?

They are referring to Tesla promotional FSD videos being heavily edited. https://www.pcmag.com/news/tesla-faked-autopilot-video-engin... While not an Musk company, it is worth remembering Theranos demos being convincingly faked as well. I don't know if it is happening here but it does happen.

That's not faked though.. according to your link they tried multiple times and only showed the success video. But the statement that the software drove with no intervention was accurate, and the video was authentic.

Re: Neuralink patient controls games by thinking during interview

#40
post #32

A key differentiator of Neuralink is that the implant can both read and write through ~1000 channels (each of which is a tiny wire into the brain). So it's not really the same thing as external devices that read electrical activity from outside the brain, because those cannot write data. Not sure if the initial implant supports much of this, obviously you'd start with the simplest use cases.

Which is why I will never get anything like that installed unless I'm paralyzed or effectively so. Humans have no mechanism for recognizing that a sensation, thought, or emotion, which arises within themselves, is actually inserted by malware. No thanks.
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