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Create More, Consume Less (2021)

omaritani.com

31–40 of 63 posts

Re: Create More, Consume Less (2021)

#32
post #3

every prolific creator i've seen in practice has been a far more indulgent consumer than the average person. that, and in the chicken and egg of inspiration and production, i've found that production is usually wrung out of a surplus of inspiration. it genuinely surprises me how popular and intuitive this "create more than you consume" meme is

>every prolific creator i've seen in practice has been a far more indulgent consumer than the average person

You'd be surprised. It's a common cliche in musician interviews for example that they don't listen to other music for large stretches of time.

Authors do read more than the average person, but the average person wouldn't read to save their life (the average american reads like 1 book per year according to stats I've seen)

Re: Create More, Consume Less (2021)

#33
post #30
post #20

Earlier quoted context omitted.

I appreciate what you're saying here, but I think calling going to museums and reading essays "consuming" is disingenuous. Taking in information (and being in control of what we take in) is very important, but there is very little salvageable information in commercially oriented content venues. Spending time with curated exhibits and texts written for the purpose of reflection is not 'consuming' in the context of cri…

That's true and I do agree. Hard to compare a curated piece of non-commercial media with the opposite. They offer such different experiences. "Content" made for social feeds and engagement stats is what comes to mind for me when I think specifically of commercial oriented media. Going to curated exhibitions for me even feels more like creating. I can feel new connections and creative insights being formed.

I think there's some circularity at play here. Not in a bad way, more in a strange loop kind of way. 'Consuming' information (and I'm going broad here, not in the against-consumerism definition) is also 'creating' mind models. And once you can put something out that people can consume, we are requiring people to do the same thing. There may not be a 'creation' as much as different directions in which consciousness can go about experiencing information.

Re: Create More, Consume Less (2021)

#34
Great article, and this resonates a lot with how I've felt lately. I'm trying to include at least one "creative" task each day in my to-dos, because I notice I feel much much better if I have a multidisciplinary day--some programming, some writing, some DIY projects, some new cooking. If I run out of steam for one thing, oftentimes I still have energy to put into other types of tasks, and even feel rejuvenated afterwards. These things can be small (like learning a new skating drill or a small home improvement project), but the act of creating something physical regularly feels really good to me day after day.

Re: Create More, Consume Less (2021)

#35
post #3

every prolific creator i've seen in practice has been a far more indulgent consumer than the average person. that, and in the chicken and egg of inspiration and production, i've found that production is usually wrung out of a surplus of inspiration. it genuinely surprises me how popular and intuitive this "create more than you consume" meme is

Proper creators don't need to be reminded to create. I think this meme is targeting everyone else - anything that gets them to create more is OK, whether the meme is 100% accurate or not.

The article says Spending hours watching cooking shows won’t make you a better cook—cooking will. I disagree - there has to be some kind of give and take. You don't want to isolate yourself and try to reinvent the wheel in terms of cooking. On the other hand, you can consume cooking media, or food, for entertainment or for entertainment and to learn/get new ideas.

To put it another way, I'm not going to just figure out PowerShell if you give me an ISE and a few weeks. Give me an ISE a few weeks, stack exchange, Microsoft documentation, etc. and I will.

Re: Create More, Consume Less (2021)

#37
I've thought about this before. I consume quite a lot of things (series, music, video games, ...) and in addition I'm almost addicted to learning new things, in the sense that it gives me an intense dopamine rush to understand some complex matter, and that I always feel (irrationally) incredibly inadequate for not knowing a lot of things (even just in the field of programming, let alone general world affairs, etc.). At the same time, I've had all these ideas (e.g. about writing) since my teenage years that I've rarely ever put into practice.

I still try to express some creativity when I code, but the avenues there are somewhat limited.

Re: Create More, Consume Less (2021)

#38
I think this is an often incompatible ideal. I think it should rather say "Create more than you consume" or "Do not consume without creating something in return" using any useful definition of creativity.

The amount of consumption by people that most of us would consider creative is often staggering. I will give one example. Take Adam Savage of Myth Busters. Have you seen his studio? He probably has million-dollar worth of stuff in his studio. All that stuff also counts as consumption...

Re: Create More, Consume Less (2021)

#39

This is such a dangerously wise sounding, but selfzdestructive idea. It reminds me of an old torrent site which had the policy to upload more than you download, which lead to a stanstill, as that obviously isn't possible to achieve, and users getting angry at the best uploaders, as they "stole" upload from them... Just imagine what it would look like if everyone on HN posted more than they read.

> an old torrent site which had the policy to upload more than you download

This is still how private trackers work

Re: Create More, Consume Less (2021)

#40
post #19

Earlier quoted context omitted.

That sounds very interesting, do you have any links to these?

Thank you. I host all my games on itch.io. It's a friendly community that's generally into more alternative approaches to game design. https://farfama.itch.io/

I really love the aesthetic of your games. Would you mind sharing what tools you use to create them? I've been interested in spending more time on game development as a hobby recently.
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