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Infinite Craft

neal.fun

31–40 of 831 posts

Re: Infinite Craft

#33
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

is this completely independently developed? the literal exact same idea at the same time? crazy

Re: Infinite Craft

#34
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

is this completely independently developed? the literal exact same idea at the same time? crazy

This idea is pretty common, I remember playing a similar game on my iPod Touch nearly 10 years ago

Re: Infinite Craft

#35
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

is this completely independently developed? the literal exact same idea at the same time? crazy

Completely independently! We're a team of two University students funding this out of our own pockets. About 8 months work (on and off) from first prototype.

Re: Infinite Craft

#36
post #19

Games like this already exist and have comparable complexity, so calling it infinite and using an LLM backend feels overhyped. For example, Castle + Fortress = Castle? City + Town = Castle. Castle + Wall = City? Metropolis + City = Megalopolis. Ok we're getting somewhere cool here, let's see how big it gets: Megalopolis + City = Metropolis?! Finally, it just failed to combine War + Tunnel. It blinks for a minute and…

not the OP but as a fun exploratory hobby project, you don't think the presentation is reasonable? seems totally fair to me

Re: Infinite Craft

#37
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

is this completely independently developed? the literal exact same idea at the same time? crazy

They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993.

https://en.wikipedia.org/wiki/The_Incredible_Machine

Re: Infinite Craft

#38
In the beginning, there were four elements. Some asshole came over and banged them all together like rocks to see what fit together. The first life on Earth was dragons, plants, and vampires, somehow.

Re: Infinite Craft

#40
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

the animations are tedious

This. Duolingo is in the same vein which interrupts my flow. Animations shouldn't continuously block the interaction of the experience. The majority should probably be ancillary and be a visual flourish.
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