Missile Game
31–40 of 48 posts
Re: Missile Game
#32Re: Missile Game
#33Re: Missile Game
#34Color or shading would go a long way towards telling obstacle from hole-in-obstacle.
You say that as if shading is a feature to add. Shading is the default for 3D libraries, so this developer went to extra effort to toggle on cell-shaded mode to remove it on purpose.
The flash game it's based on does have more textured walls, although overall shading is still pretty minimal. I don't know what 3D flash development was like.
Re: Missile Game
#35Re: Missile Game
#36Earlier quoted context omitted.
I wonder if phones have cursor support. Obviously they have to for touch-based text editing, but it feels different. Touch screens inherently have dead zones with no input, a cursors position persists. I imagine there are a couple of gotchas if you were to try to implement this yourself. Fun to think about.
Android does, at least.
Re: Missile Game
#37> This game runs in desktop browser only as computer mouse is required for precise control What if I have a mouse connected to my phone?
I wonder if phones have cursor support. Obviously they have to for touch-based text editing, but it feels different. Touch screens inherently have dead zones with no input, a cursors position persists. I imagine there are a couple of gotchas if you were to try to implement this yourself. Fun to think about.
You are correct that it is pretty interesting how they went around implementing the interface. Look up some YouTube videos if this interests you.
Another clever thing is that you can connect an iPad to your Mac and control both with the same mouse, jumping over screen to screen with the cursor (dragging files, etc).
Re: Missile Game
#38Reminds me of this very similar game I like more: https://www.kongregate.com/games/tenebrousp/accelerator
Re: Missile Game
#39Here are links to the flash game this is based on: Embeded: https://www.albinoblacksheep.com/games/missilegame3d SWF file: https://www.albinoblacksheep.com/swf/roboman/missilegame3d(w... I much prefer the flash version, when run in actual Adobe Flash (Flash Player Projector 29, OS X 10.9, Intel i7-4790K). Something about the controls feels much tighter versus the web remake. When played in the Ruffle flash emulator,…
Re: Missile Game
#40"whoop whoop...wing damage"