As others have stated, get to the point sooner.
A decade-old Steam bug
31–40 of 55 posts
Re: A decade-old Steam bug
#32Earlier quoted context omitted.
Or that the session ticket verification flow needs connectivity between the game server and Valve's (apparently very slow at times) auth server. Presumably a faster and more robust solution would be for the Steam client to obtain (and hang onto) a signed token (from Valve) with a lifetime of a few hours, and whenever you connect to a game server that token is sent over where it can be validated locally against a publ…
The problem with that approach is that a malicous server can replay tokens to impersonate players on another server.
Re: A decade-old Steam bug
#33Of course Google will shorten this article and provide that list...
Re: A decade-old Steam bug
#34> I'd love to get feedback You start the article with a tl;dr for people who came from google searching for a solution for the issue. How considerate! But then you proceed to tell them what not to do and hide the actionable advice in a single sentence within a kilometer long article :) My suggestion would be to add the workaround to the tl;dr.
Re: A decade-old Steam bug
#35Back in the day, I wrote a tool which used to display server list with active players and their scores so you could hop on a server when you see a friend is on. This was before steam existed (no such feature was available at the time). While writing this tool, I sent a bad packet to a server I was testing with, and the server went down. I still have the source code (wrote it in delphi), I wonder if this thing can sti…
Re: A decade-old Steam bug
#36Re: A decade-old Steam bug
#37I wish Valve improved their Steam app on macOS. On my MacBook with M1 Pro and 32GB of RAM it doesn't feel smooth. It runs like a poorly optimized Electron app.
I have no idea how they even develop it. Are they all sedated?
Maybe it's just one more of the unforseen consequences of Valve time.
Re: A decade-old Steam bug
#38I wish Valve improved their Steam app on macOS. On my MacBook with M1 Pro and 32GB of RAM it doesn't feel smooth. It runs like a poorly optimized Electron app.
Re: A decade-old Steam bug
#39But if you'd like feedback, I'd suggest brutally editing down the text to be more direct and concise. You can certainly write long form, but after a few minutes it started to pile on ancillary and anecdotal paragraphs and I lost the main thread pretty quick. Add to that a random picture with an inception reference and it's starting to feel less like an informative piece and was collecting random unrelated content.
Think about what you're trying to say, say it, then go back and make sure you said it and only that. Everything else is just practice typing, not writing.
Maybe you have 3 or 4 things to say, but just say them.
Re: A decade-old Steam bug
#40I feel that drawing weapons has gotten slower in CS2. I wish they dropped the 'pull back on the charging handle' every time you draw the gun. (and I miss my custom sprays from CS: Source). But apart from that, even though I've played CS since 1.4 I have never ever had the bug mentioned above.
you must be one in a million to never see that error, however. many a times when people exit server, they server would show that message in chat.