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A decade-old Steam bug

blog.freudenjmp.com

31–40 of 55 posts

Re: A decade-old Steam bug

#31
In some paragraphs you put “a hat on a hat”. That is, you pile on the snark on top of an already meme-y paragraph and it feels like “too much” of something that works better subtly.

As others have stated, get to the point sooner.

Re: A decade-old Steam bug

#32

Earlier quoted context omitted.

Or that the session ticket verification flow needs connectivity between the game server and Valve's (apparently very slow at times) auth server. Presumably a faster and more robust solution would be for the Steam client to obtain (and hang onto) a signed token (from Valve) with a lifetime of a few hours, and whenever you connect to a game server that token is sent over where it can be validated locally against a publ…

The problem with that approach is that a malicous server can replay tokens to impersonate players on another server.

This exact thing happened about a decade ago, when someone released a tool called Serenity that allowed you to spoof your SteamID using recorded tickets. It was especially chaotic for the Garry's Mod community, since most servers have admin tools gated behind SteamID checks.

Re: A decade-old Steam bug

#34
post #14

> I'd love to get feedback You start the article with a tl;dr for people who came from google searching for a solution for the issue. How considerate! But then you proceed to tell them what not to do and hide the actionable advice in a single sentence within a kilometer long article :) My suggestion would be to add the workaround to the tl;dr.

[dead]

Re: A decade-old Steam bug

#35
post #30

Back in the day, I wrote a tool which used to display server list with active players and their scores so you could hop on a server when you see a friend is on. This was before steam existed (no such feature was available at the time). While writing this tool, I sent a bad packet to a server I was testing with, and the server went down. I still have the source code (wrote it in delphi), I wonder if this thing can sti…

Can you try? :D

Re: A decade-old Steam bug

#37

I wish Valve improved their Steam app on macOS. On my MacBook with M1 Pro and 32GB of RAM it doesn't feel smooth. It runs like a poorly optimized Electron app.

it does so on windows 11 with a brand new Radeon 7000whatever and 32G RAM and SSD and ... you know, hardware, that they know about, due to the hardware survey they conduct yearly.

I have no idea how they even develop it. Are they all sedated?

Maybe it's just one more of the unforseen consequences of Valve time.

Re: A decade-old Steam bug

#38

I wish Valve improved their Steam app on macOS. On my MacBook with M1 Pro and 32GB of RAM it doesn't feel smooth. It runs like a poorly optimized Electron app.

Not sure how Steam is developed but it is basically the OG Electron app. They’ve been bundling the entirety Chromium since they launched on macOS in 2010, predating actual Electron by at least 3 years.

Re: A decade-old Steam bug

#39
Good post. I have a particular style from having Strunk and White shoved into my brain, that I prefer, so you can throw this comment away if you want.

But if you'd like feedback, I'd suggest brutally editing down the text to be more direct and concise. You can certainly write long form, but after a few minutes it started to pile on ancillary and anecdotal paragraphs and I lost the main thread pretty quick. Add to that a random picture with an inception reference and it's starting to feel less like an informative piece and was collecting random unrelated content.

Think about what you're trying to say, say it, then go back and make sure you said it and only that. Everything else is just practice typing, not writing.

Maybe you have 3 or 4 things to say, but just say them.

Re: A decade-old Steam bug

#40

I feel that drawing weapons has gotten slower in CS2. I wish they dropped the 'pull back on the charging handle' every time you draw the gun. (and I miss my custom sprays from CS: Source). But apart from that, even though I've played CS since 1.4 I have never ever had the bug mentioned above.

it is down to their choice of animations. same way you can make your phone feel faster by disabling transition animations.

you must be one in a million to never see that error, however. many a times when people exit server, they server would show that message in chat.

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