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We need technology that is less immersive, not more

filiph.net

31–40 of 202 posts

Re: We need technology that is less immersive, not more

#34
post #21

I have a different take than the author. I don't have an issue at all with directed activities being deeply immersive - games most specifically. That is, I like the idea of putting on a headset for a half hour and playing a game, then doing something else. What I think is much more destructive is when "immersion" just looks like "constant distraction", i.e. the idea that we'll wear these immersive devices all the tim…

I agree with you. One part of the article that I cut for brevity but maybe I should have included talks about the kind of immersion that is created by bright colorful moving pictures on a mobile screen. A lot of talent and resources is thrown at the goal of keeping people glued to their phones (TikTok, Candy Crush, etc.). "Engagement" is a form of immersion.

> One part of the article that I cut for brevity but maybe I should have included…

I think that would be valuable and might deserve its own follow-up article. To me, immersion in the context of creation or play strikes me as a completely different animal than immersion in the context of passive consumption.

Re: We need technology that is less immersive, not more

#35

I used to work for a small business accounting software company. We used to talk about reducing the amount of time people use the product. Doing accounting is NOT what small business owners should be spending time on, and our goal was to reduce the amount of time spent. As the company got bigger, we started selling adjacent software, and suddenly time spent in the 'ecosystem' became an important factor for increasing…

The average American adult now spends 8.5 hours consuming digital media every day, including games.

Most of it is probably consumed for entertainment purposes (news, social media etc. - social media's share averages to around 2.5 hours per day). Have we considered that maybe we're just spending too much time on entertainment? As opposed to doing things that actually make us better, like studying, practicing a skill or exercising.

Re: We need technology that is less immersive, not more

#36

Many of the most talented artists of our time don’t do any art — they work in advertising. I think the original quote is: The best minds of my generation are thinking about how to make people click ads (source: https://quoteinvestigator.com/2017/06/12/click/ ) which is very close to article’s paraphrase

Ads have existed long before clicks on and the most talented artists have worked on them long before the most talented programmers thought about making people click on them.

The unsaid context of the quote is that programming is among the most lucrative fields (top 3 large employment fields), and most of the money is programming field comes from ads, which is why the best programmers are working on ads.

Artists at ad agencies probably never broke even top twenty jobs by salary.

Re: We need technology that is less immersive, not more

#37

Many of the most talented artists of our time don’t do any art — they work in advertising. I think the original quote is: The best minds of my generation are thinking about how to make people click ads (source: https://quoteinvestigator.com/2017/06/12/click/ ) which is very close to article’s paraphrase

> Many of the most talented artists of our time don’t do any art — they work in advertising.

> I think the original quote is:

> The best minds of my generation are thinking about how to make people click ads

No, it's a paraphrase of a quote attributed to Banksy and it's specifically about graphic arts, not CS or psychology.

> The thing I hate the most about advertising is that it attracts all the bright, creative and ambitious young people. - Banksy

First time I heard it was in a conversation about how the best students from directing/film making (or was it 3d artists ?) ended up making ads for cars rather than video installations and I am pretty sure it was before 2010.

The sentiment is the same though but I cannot ever let pass an occasion to throw in my favourite quote: "when all you have is a hammer...".

Re: We need technology that is less immersive, not more

#38
The feedback loop building a simulation will always be OOM faster and cheaper than building the real thing. The barrier-to-entry for entering the loop becomes personal aptitude, not capital, and yet the EV is enormous. That is why our "best minds" are working in software, not hardware, not computer games.

Re: We need technology that is less immersive, not more

#39
post #15

While sitting with my iPad typing the other morning, something about the experience struck me in a way that it never had before. I've been typing since the early 90s, and can type around 120WPM without looking or thinking about it, and it hit me that in a very real sense, the iPad (and other computing devices) are already an extension of me. I've invested the time to integrate this hardware into my brain via the keyb…

that's a great point. i guess i can say the same about how i interact with my computer, but for me there is a different quality to it. while the computer and phone and various messaging apps or forums like hackernews are often my only social interaction, so i spend a lot of time on that in search for someone to connect to, i also have all notifications off on all devices, and i expressly do not allow other entities to feed me stimuli when they deem it fit, to the point that you can't even call me because i won't hear the phone ring. i want to be in control.

there is of course a balance to it. not getting notifications means i spend more time checking for new messages than i would if notifications were on, but at the same time i also forget to check for messages when i am actually focused on something, which i think is the more important aspect of it.

so i am immersed with my tools only as an extension of my self, controlling the tools to do what i want them to do without giving up any of that control to anyone else. (at least so i like to think)

Re: We need technology that is less immersive, not more

#40

I used to work for a small business accounting software company. We used to talk about reducing the amount of time people use the product. Doing accounting is NOT what small business owners should be spending time on, and our goal was to reduce the amount of time spent. As the company got bigger, we started selling adjacent software, and suddenly time spent in the 'ecosystem' became an important factor for increasing…

This is a good insight.

"First pass yield" was a metric I liked in the accounting and payments space. How many transactions went through without requiring a manual touch.

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