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Card Game Rules

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Re: Card Game Rules

#31

Earlier quoted context omitted.

That's just not the right question to be asking. Not everything needs to be digital. If you think handling physical cards is "faffing about", it's just not for you and that's ok. Edit: How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of t…

Some of the most entertaining experiences I’ve had are with stupid card decks where the back pattern/image isn’t mirrored. So you could tell eg in Monopoly Deal if someone was holding a dual-colored property card as the card would be held upside down, whereas all other types of cards would only ever be held one way. Similarly if you play a pack for a while and notice a particular card has a scruff or bend on it. Defi…

Having played Gloomhaven on the Steam Game, I cannot _imagine_ spending the setup time on the physical version. But I'd still love to be in-person while playing!

Honestly, same (but even more so) for D&D and other TTRPGs - automate away all the calculation, dice rolls, etc. for me, give me an easily referencable and clickable character sheet with all my options, but let me enjoy my friends' energy face-to-face!

Re: Card Game Rules

#32

What are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).

That's just not the right question to be asking. Not everything needs to be digital. If you think handling physical cards is "faffing about", it's just not for you and that's ok. Edit: How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of t…

> How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of the fun.

For some people. Others (like myself!) actively dislike games where you have to read social cues, and prefer to be able to focus on the explicit (not implicit) game mechanics, keeping their socializing brain separate from (but still active during!) game-playing. Again - other people can enjoy things in other ways to you, and (so long as they're not hurting anyway) they are not wrong to do so.

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