Even though Steam invites its own problems (it's ultimately a form of DRM, a closed platform, and a closed-source application), as a FOSS developer I can't help but feel excited about this prospect. I know many, many people in the 15-35 age bracket who are open to and curious about Linux, even tried it, but ultimately didn't stick with it because of the lack of high-end native games and because rebooting or setting u…
Gabe Newell Talks Linux Steam Client, Source Engine
31–40 of 42 posts
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#32Even though Steam invites its own problems (it's ultimately a form of DRM, a closed platform, and a closed-source application), as a FOSS developer I can't help but feel excited about this prospect. I know many, many people in the 15-35 age bracket who are open to and curious about Linux, even tried it, but ultimately didn't stick with it because of the lack of high-end native games and because rebooting or setting u…
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#33So, the forthcoming Valve console will be running Linux!
There is no forthcoming Valve console. Full stop. That was a rumor based on people misunderstanding Valve's work on wearable computer hardware (which got telephone gamed into "OMG Valve is working on hardware, I bet it's a console").
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#34Even though Steam invites its own problems (it's ultimately a form of DRM, a closed platform, and a closed-source application), as a FOSS developer I can't help but feel excited about this prospect. I know many, many people in the 15-35 age bracket who are open to and curious about Linux, even tried it, but ultimately didn't stick with it because of the lack of high-end native games and because rebooting or setting u…
The distribution bit is fairly irrelevant -- yes, you have different packages and filesystem standards, but those are trivial and have mostly been solved. The real problem for Linux games is platform fragmentation: every distribution has a specific set of libraries running with a specific set of kernels, they change very quickly, everyone can compile them with whatever flag they feel like... Anyone distributing binar…
"OK, so we're going to do a Linux version. How are we going to get it into the hands of our customers? What, we need to set up a download infrastructure for that? No, that's way too much overhead for a Linux version. What, we're supposed to partner with a small niche digital distribution platform we've never heard about? No, not worth it, either. Wait, we can just upload the Linux version to Steam, where we already upload our Windows and Mac versions? Sure, why not."
As for distributing binary blobs: You're overstating the issue, IMHO. ABIs in Linux userland are fairly stable these days.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#35Re: Gabe Newell Talks Linux Steam Client, Source Engine
#36So, the forthcoming Valve console will be running Linux!
There is no forthcoming Valve console. Full stop. That was a rumor based on people misunderstanding Valve's work on wearable computer hardware (which got telephone gamed into "OMG Valve is working on hardware, I bet it's a console").
Here are some possible reasons why Valve might be working on linux:
1) They think win8 is so bad users will leave in droves to OSX and Linux. I doubt this, Windows has made a ton of mistakes before (ME, Vista?) but it's still king of PC. A lot of people were happy with 7. If win9 totally bombs as well, then I'd say the gig is up.
2) The monetization story has changed. The humble indie bundle has shown that linux users will pay for games and play them on their linux boxes. Is this enough for Valve to change their stance since for the longest time they've said it didn't make economic sense?
3) Valve is working on a console and won't (can't) pay to license OSX/Win as the OS and is smart enough not to write one from scratch. This reason makes more sense to me. Getting steam client working on linux desktops is just a secondary benefit of their primary goal: getting the software stack for their console.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#37"In fact, as soon as I return to my office this weekend I plan to try out Windows 8 simply to see if it's as bad as Gabe states" Oh, dear God, yes, it is.
I'm still using it ...in the Desktop mode, all the time. Never touching start screen if possible. Going to install Ubuntu.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#38Earlier quoted context omitted.
There is no forthcoming Valve console. Full stop. That was a rumor based on people misunderstanding Valve's work on wearable computer hardware (which got telephone gamed into "OMG Valve is working on hardware, I bet it's a console").
That's assuming that just because they're working on wearable computer hardware that they aren't also working on a console. Actually, reading between the lines, I see this linux support news as more proof that they're working on a console. Here are some possible reasons why Valve might be working on linux: 1) They think win8 is so bad users will leave in droves to OSX and Linux. I doubt this, Windows has made a ton o…
If you had to pick 1 platform that will still be around in some form or another 10 years from now regardless of what happens then Linux seems like a safe bet.
Putting in the groundwork by porting steam/source to Linux now could serve them well in years to come if they do decide to develop a Linux based console (or someone else does).
Tying yourself to just the Windows or OSX platforms could seem risky for a large developer. I'm sure they would love to have Steam for iPad too but I can't see Apple letting them do that so they will do Linux instead.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#39Valve actually has a lot of power to play kingmaker here in a way.
Let's suppose that Valve announce HL3 but also announce that it will be a Linux exclusive title for some period (say 1-3 months), what would happen to the Linux desktop market share then?
I could see it easily double to treble within a week, of course many of these would be dual-booters and I wonder what would happen to the increased market share once the game was subsequently released for Windows?
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#40With the recent rumors around the idea of a Steam-based console, is it possible that all this work for a Linux client and native Linux steam engine is setting the framework for an open source (software and hardware) based console. EDIT: I see other comments state that Valve is not working on any sort of console. Still, it leaves me thinking they may have a longer-term plan than just selling games to Linux users.