Something a lot like Pokemon Yellow
31–40 of 61 posts
Re: Something a lot like Pokemon Yellow
#32Wow, I also spent years reading those guides before playing by first ever Pokémon game. I even started to write my own guide. As a child, it was very fun. Now I'm wondering how many people share the same experience.
My friend who I played Red and Blue with had one of those. They were an incredible resource. Later I was almost more amazed by gameFAQs which has very detailed guides for almost any game. And at least back then it was all ASCII with no ads. A million times better than the blogspam game guides that Google returns these days
Re: Something a lot like Pokemon Yellow
#33Re: Something a lot like Pokemon Yellow
#34Wow, I also spent years reading those guides before playing by first ever Pokémon game. I even started to write my own guide. As a child, it was very fun. Now I'm wondering how many people share the same experience.
I remember planning to collect all the statues in that game. I never did, and likely never will, but I’ve enjoyed Wind Waker more recently and it really is a great game and I would like to play through it at some point.
Re: Something a lot like Pokemon Yellow
#35> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
Re: Something a lot like Pokemon Yellow
#36> Changing a game becomes as simple as modifying a wiki I feel like an implementation of Pokemon Yellow in a reasonably modern high-level programming language would be easier to reason about and modify than a sprawling wiki written in English.
There is! And it’s not too hard to modify. https://github.com/pret/pokeyellow
https://github.com/pret/pokeyellow/pull/102/commits/62e692f7...
Re: Something a lot like Pokemon Yellow
#37Having access to games you could never really access with pocket money was something special.
Things are just not the same nowadays.
Re: Something a lot like Pokemon Yellow
#38This seems to come from a place where you think knowledge can conquer the world. Which it can, only when combined with action. Want to make a retro game that is reminiscent of your childhood? Awesome go do it. There are a thousand tools out there. But you are going to be shaving a lot of yaks if you think you can create something by solely knowing everything about it. Might as well build software with UML.
Re: Something a lot like Pokemon Yellow
#39> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
I think the idea isn't that it generates Pokemon Yellow exactly, just that it generates a game of similar complexity. If it's not in the wiki it's not relevant. If its relevant then it should be added to the wiki.
Re: Something a lot like Pokemon Yellow
#40> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
Can you code a million games per day? The barrier to entry if this works out, would allow anyone to make such games by simply writing down a few pages of "mods" every hour. Or if you force ChatGPT to creatively generate some changes, it could be automated. Hundreds of games per hour? Local models trained on some custom dataset could generate these wikis in batches. Thousands of new games per hour! And if the generator runs on random seeds as input, why not try them all? Millions of games per day. Obviously a single person with this generator would be able to saturate entire genres in space of weeks.