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Something a lot like Pokemon Yellow

roganmurley.com

31–40 of 61 posts

Re: Something a lot like Pokemon Yellow

#32
post #2

Wow, I also spent years reading those guides before playing by first ever Pokémon game. I even started to write my own guide. As a child, it was very fun. Now I'm wondering how many people share the same experience.

My friend who I played Red and Blue with had one of those. They were an incredible resource. Later I was almost more amazed by gameFAQs which has very detailed guides for almost any game. And at least back then it was all ASCII with no ads. A million times better than the blogspam game guides that Google returns these days

With hand formatted ascii art to boot.

Re: Something a lot like Pokemon Yellow

#34
post #2

Wow, I also spent years reading those guides before playing by first ever Pokémon game. I even started to write my own guide. As a child, it was very fun. Now I'm wondering how many people share the same experience.

I had a guide for Wind Waker that I’d enjoy reading and mostly appreciating the artwork from (I’m not sure I even could read English when I first bought the guide), yet I didn’t have the game and only played occasionally at friend’s places.

I remember planning to collect all the statues in that game. I never did, and likely never will, but I’ve enjoyed Wind Waker more recently and it really is a great game and I would like to play through it at some point.

Re: Something a lot like Pokemon Yellow

#35

> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…

I think the idea isn't that it generates Pokemon Yellow exactly, just that it generates a game of similar complexity. If it's not in the wiki it's not relevant. If its relevant then it should be added to the wiki.

Re: Something a lot like Pokemon Yellow

#36

> Changing a game becomes as simple as modifying a wiki I feel like an implementation of Pokemon Yellow in a reasonably modern high-level programming language would be easier to reason about and modify than a sprawling wiki written in English.

There is! And it’s not too hard to modify. https://github.com/pret/pokeyellow

And there's even an example commit showing the exact process needed to add a new Pokemon to Pokemon Yellow:

https://github.com/pret/pokeyellow/pull/102/commits/62e692f7...

Re: Something a lot like Pokemon Yellow

#38
Isn't this just data oriented design? The guide contains all the data for the game (maps, most graphics data as they were sprites, npc locations, stat blocks, etc). There have been RPG makers for decades that allow you to create a game with an OOTB world and combat engine. I guess a wiki is a novel interface, but it seems like a No Code game generator, which comes with a whole host of limits and issues.

This seems to come from a place where you think knowledge can conquer the world. Which it can, only when combined with action. Want to make a retro game that is reminiscent of your childhood? Awesome go do it. There are a thousand tools out there. But you are going to be shaving a lot of yaks if you think you can create something by solely knowing everything about it. Might as well build software with UML.

Re: Something a lot like Pokemon Yellow

#39
post #35

> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…

I think the idea isn't that it generates Pokemon Yellow exactly, just that it generates a game of similar complexity. If it's not in the wiki it's not relevant. If its relevant then it should be added to the wiki.

sound is very important for the game experience

Re: Something a lot like Pokemon Yellow

#40

> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…

"Its called code"

Can you code a million games per day? The barrier to entry if this works out, would allow anyone to make such games by simply writing down a few pages of "mods" every hour. Or if you force ChatGPT to creatively generate some changes, it could be automated. Hundreds of games per hour? Local models trained on some custom dataset could generate these wikis in batches. Thousands of new games per hour! And if the generator runs on random seeds as input, why not try them all? Millions of games per day. Obviously a single person with this generator would be able to saturate entire genres in space of weeks.

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