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Circa is a programming language for live coding, in development

circa-lang.org

31–34 of 34 posts

Re: Circa is a programming language for live coding, in development

#31
post #30

Earlier quoted context omitted.

Why would you think development of fluxus "has stopped"? The mailing list [1] is active enough for such a minority project, and the git repo [2] shows a reasonable activity for a mature (i.e. "done") project, with functionality commits from October last year, and French localisation commits from April this year (last one on the 19th, so less than 24h ago). [1] http://lists.pawfal.org/pipermail/fluxus-pawfal.org/ [2]…

I say its stopped because it is lacking a lot to get it working on OS X, so its not "done", and the latest release is for 10.5

Fair enough, but "OSX is not as well supported as I'd like" is a far cry from "has stopped development". FWIW, I get the updates just fine through Ubuntu PPAs.

Re: Circa is a programming language for live coding, in development

#32
post #2

How can you have a website displaying a live-coding language, without a video displaying someone actually live-coding? :P Seriously though, I'd love to see a video of someone doing live-coding. I've been looking for a good live-coding environment ever since I found fluxus[1], and subsequently found out that development of it had stopped. [1] http://www.pawfal.org/fluxus/

Why would you think development of fluxus "has stopped"? The mailing list [1] is active enough for such a minority project, and the git repo [2] shows a reasonable activity for a mature (i.e. "done") project, with functionality commits from October last year, and French localisation commits from April this year (last one on the 19th, so less than 24h ago). [1] http://lists.pawfal.org/pipermail/fluxus-pawfal.org/ [2]…

Excepting crashing bugs development depends a bit on when people have time or a need for a new feature but Fluxus is indeed still actively developed. As I see it it's indeed "done" in the sense of being useful for it's intended purpose right now, but there is space for big improvements like redoing the editor itself in Scheme, morefunctionality in the Windows version, etc. I'm personally working on and off on a little library for new ways of interacting with generative music in it. We're alive and well, I'd say.

Re: Circa is a programming language for live coding, in development

#33
post #22

Anyone got it working? I managed to compile both build/circa and build/circa_d (build/circa_t is broken). circa ➤ export CIRCA_HOME=`pwd` ~CIRCA_HOME ➤ export PATH=$PATH:$CIRCA_HOME/build ~CIRCA_HOME ➤ python tools/prebuild.py ~CIRCA_HOME ➤ scons build/circa build/circa_d I can run the tests: ~CIRCA_HOME ➤ tools/ca-tests.py Ran 105 tests, 0 failed, 11 disabled. But I can't launch the repl (circa_d --repl) nor get any…

For the repl, can you try "circa_d -repl" (one dash instead of two)? There is definitely some breakages in there, and most of those samples won't run currently. I'm rewriting the app that runs things in a graphical shell and I hope to have that ready soon. If you are feeling brave, you can go back in time to use Plastic (the SDL-based shell that I was relying on for a while). Instructions for that: Checkout revision…

  circa_d -repl
This works fine. Not sure why I used -- :-)

With that version I can build build/plas_r but there are some missing Box2D files. Might come back to it later when I have more time or when the the next app is out :-)

The project looks awesome btw! :-)

Re: Circa is a programming language for live coding, in development

#34
post #33

Earlier quoted context omitted.

For the repl, can you try "circa_d -repl" (one dash instead of two)? There is definitely some breakages in there, and most of those samples won't run currently. I'm rewriting the app that runs things in a graphical shell and I hope to have that ready soon. If you are feeling brave, you can go back in time to use Plastic (the SDL-based shell that I was relying on for a while). Instructions for that: Checkout revision…

circa_d -repl This works fine. Not sure why I used -- :-) With that version I can build build/plas_r but there are some missing Box2D files. Might come back to it later when I have more time or when the the next app is out :-) The project looks awesome btw! :-)

Thanks! Yeah, might as well wait for the next release rather than debug an old version.
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