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Link's Awakening DX HD

linksawakeningdxhd.itch.io

31–40 of 52 posts

Re: Link's Awakening DX HD

#31
This looks awesome. It'll almost certainly be taken down but it seems they opted to wait until it was done and just release it, at which point the file will never really go away. Link's Awakening already has a modern remake with it's own take on trying to add a more flexible camera though so I wish it had been A Link to the Past or similar. I'll take what I can get for free though!

Re: Link's Awakening DX HD

#32

This looks awesome. It'll almost certainly be taken down but it seems they opted to wait until it was done and just release it, at which point the file will never really go away. Link's Awakening already has a modern remake with it's own take on trying to add a more flexible camera though so I wish it had been A Link to the Past or similar. I'll take what I can get for free though!

They definitely took notes from previous attempts to take down fan projects by releasing it anonymously when it was completely finished. In fact, it's kinda surprising just how well the creators kept it under the radar too; neither the modding scene for Link's Awakening/the Zelda series as a whole nor the folks disassembling the original game knew a thing about the project until its release.

It just came completely out of nowhere, and took us all by surprise.

Re: Link's Awakening DX HD

#33
post #5

I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done…

What other games employ this type of restrict scrolling map mechanic? It seems unique to Zelda.

Re: Link's Awakening DX HD

#34
post #18

I just played this on the switch the original gameboy version.. a lot of the gameplay involved moving onto the next screen to avoid critters. This looks like there's nowhere to hide! What you've done looks fun but changes the gameplay mechanics somewhat.

I played it on 3DS via emulator. The "redux" romhack vastly improves the experience (e.g. remove the intolerably frequent help messages). Not sure if the official Nintendo offerings have ever tweaked old games this way.

I think the re-release of Skyward Sword on the Switch fixed a lot of the "helpfulness" (really solution ruining hints).

Re: Link's Awakening DX HD

#36
post #5

I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done…

For me, the scrolling ruins the Oracle games. It’s so core to the experience of LA that you can only see one screen. Scrolling would ruin it.

Re: Link's Awakening DX HD

#37
post #5

I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done…

For me, the scrolling ruins the Oracle games. It’s so core to the experience of LA that you can only see one screen. Scrolling would ruin it.

Especially because it has some classic maze sections like the original Zelda did in the lost woods. I wonder how they handle those sections.

Re: Link's Awakening DX HD

#40
post #27

This seems like a really good way to get a lot of people to install some kind of malware, right? Am I just being paranoid?

I consider it good practice to run anything from itch within a VM. That's just good digital hygiene.
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