It has always bothered me that there are no Unicode code points for the left/right halves of chess pieces, which would enable a nearly square board using two characters per square. This is a nice solution, but it makes for a rather big board.
You can be clever and use half-blocks: ♘
A chess TUI implementation
31–40 of 47 posts
Re: A chess TUI implementation
#32Honest question, is there any open source non-subscription based no-frill virtual chess board on Android that allows you to simply play chess offline against human or AI, in the same spirit as VLC on Android?
Re: A chess TUI implementation
#33- Maia chess (https://maiachess.com), the human-like chess engine based on neural networks,
- several of neural networks by Dietrich Kappe (https://github.com/dkappe/leela-chess-weights/releases),
- and handicapped Stockfish (https://stockfishchess.org).
The whole thing is at https://github.com/magv/bchess, and can be installed with just 'pip install bchess'.
Re: A chess TUI implementation
#34Re: A chess TUI implementation
#35Various TUI modes were implemented in the ICS protocol for online chess. telnet freechess.org 5000 still works.
Re: A chess TUI implementation
#36What is a chess TUI, please? I play chess for decades but never heard of it.
Re: A chess TUI implementation
#37Re: A chess TUI implementation
#38Re: A chess TUI implementation
#39Re: A chess TUI implementation
#40It's wild to me how many people writing native software opt to sandbox everything with docker these days