I have been incredibly impressed with their demos over the years. Their wikipedia entry lists 28 (!) members. Did these guys work with any well known software/game companies/products?
ryg has been at RAD Game Tools for a while now, and mentioned yesterday on Twitter that he's been doing contract work on Valve's hardware experiments. [1] [1] http://twitter.com/#!/rygorous/status/190907866037760000
Farbrausch (demoscene group) releases their tools and engine
31–40 of 70 posts
Re: Farbrausch (demoscene group) releases their tools and engine
#32Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…
I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…
Re: Farbrausch (demoscene group) releases their tools and engine
#33Earlier quoted context omitted.
It's amazing how they can fit that much detailed demo in 64kb along with sound. Feels magical :)
Prepare to be amazed by 4k, Elevated by RGBA and TBC: https://www.youtube.com/watch?v=_YWMGuh15nE
Re: Farbrausch (demoscene group) releases their tools and engine
#34Wow, I never thought VC++ and MFC are this extensively used in demoscene groups.
The PC demoscene started out on DOS and Watcom C++, and switched almost exclusively to Windows and Visual C++ around 1999. It was a natural choice at the time, as Linux wasn't ready for primetime and MSVC really was the best compiler around. The choice of platform had to take the majority into account: most people didn't want to write demos that ordinary people couldn't watch. The opinion of programmers was not the m…
Re: Farbrausch (demoscene group) releases their tools and engine
#35Re: Farbrausch (demoscene group) releases their tools and engine
#36Heaven 7 by Exceed was always one of my favourites - watching it again now, it's still incredibly impressive: http://www.youtube.com/watch?v=imRmVGFeaNQ
Re: Farbrausch (demoscene group) releases their tools and engine
#37Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…
I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…
Re: Farbrausch (demoscene group) releases their tools and engine
#38Earlier quoted context omitted.
I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…
Your piece of paper example caught me a bit off guard. It sounds pretty similar to a quine ( http://en.wikipedia.org/wiki/Quine_(computing) ). I think that the same thing is possible with a demo - write the code to render a piece of paper from an array of letters, and put that part of the source code into the array.
Re: Farbrausch (demoscene group) releases their tools and engine
#39Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…
Fantastic tiny demos are truly the closest thing I've seen to magic. You know it's really a bag of tricks but it's simply so good.
Re: Farbrausch (demoscene group) releases their tools and engine
#40Earlier quoted context omitted.
I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…
Your piece of paper example caught me a bit off guard. It sounds pretty similar to a quine ( http://en.wikipedia.org/wiki/Quine_(computing) ). I think that the same thing is possible with a demo - write the code to render a piece of paper from an array of letters, and put that part of the source code into the array.