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Farbrausch (demoscene group) releases their tools and engine

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Re: Farbrausch (demoscene group) releases their tools and engine

#31
post #8

I have been incredibly impressed with their demos over the years. Their wikipedia entry lists 28 (!) members. Did these guys work with any well known software/game companies/products?

ryg has been at RAD Game Tools for a while now, and mentioned yesterday on Twitter that he's been doing contract work on Valve's hardware experiments. [1] [1] http://twitter.com/#!/rygorous/status/190907866037760000

While at RAD he's also worked on the D3D stack for Larrabee under contract with Intel and on optimizing the low-level graphics layer for Iggy (RAD's Flash-based UI middleware) across several platforms.

Re: Farbrausch (demoscene group) releases their tools and engine

#32
post #26

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…

Your piece of paper example caught me a bit off guard. It sounds pretty similar to a quine ( http://en.wikipedia.org/wiki/Quine_(computing) ). I think that the same thing is possible with a demo - write the code to render a piece of paper from an array of letters, and put that part of the source code into the array.

Re: Farbrausch (demoscene group) releases their tools and engine

#33
post #14

Earlier quoted context omitted.

It's amazing how they can fit that much detailed demo in 64kb along with sound. Feels magical :)

Prepare to be amazed by 4k, Elevated by RGBA and TBC: https://www.youtube.com/watch?v=_YWMGuh15nE

Or the 4k remake of Chaos Theory: http://www.youtube.com/watch?v=WFAIaclLrKE. Elevated is a classic and a complete aesthetic package, but it's still a one-effect intro. Chaos Theory 4k is more varied but unfortunately it has a shitty synth.

Re: Farbrausch (demoscene group) releases their tools and engine

#34
post #13

Wow, I never thought VC++ and MFC are this extensively used in demoscene groups.

The PC demoscene started out on DOS and Watcom C++, and switched almost exclusively to Windows and Visual C++ around 1999. It was a natural choice at the time, as Linux wasn't ready for primetime and MSVC really was the best compiler around. The choice of platform had to take the majority into account: most people didn't want to write demos that ordinary people couldn't watch. The opinion of programmers was not the m…

Linux is still not ready for prime time as far as graphics is concerned. Window is still the strongest platform for graphically intense applications that push the GPU due to the quality of Windows drivers being better than Linux and Mac OS.

Re: Farbrausch (demoscene group) releases their tools and engine

#36

Heaven 7 by Exceed was always one of my favourites - watching it again now, it's still incredibly impressive: http://www.youtube.com/watch?v=imRmVGFeaNQ

For the longest time, my favourite was Prophecy.

http://www.youtube.com/watch?v=p1tUfIbqKl8

Re: Farbrausch (demoscene group) releases their tools and engine

#37
post #26

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…

Why not?

Re: Farbrausch (demoscene group) releases their tools and engine

#38
post #26

Earlier quoted context omitted.

I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…

Your piece of paper example caught me a bit off guard. It sounds pretty similar to a quine ( http://en.wikipedia.org/wiki/Quine_(computing) ). I think that the same thing is possible with a demo - write the code to render a piece of paper from an array of letters, and put that part of the source code into the array.

[deleted]

Re: Farbrausch (demoscene group) releases their tools and engine

#39
post #16

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

Fantastic tiny demos are truly the closest thing I've seen to magic. You know it's really a bag of tricks but it's simply so good.

I've always had a great deal of admiration for these kind of works. They elevate programming to an art form.

Re: Farbrausch (demoscene group) releases their tools and engine

#40
post #26

Earlier quoted context omitted.

I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…

Your piece of paper example caught me a bit off guard. It sounds pretty similar to a quine ( http://en.wikipedia.org/wiki/Quine_(computing) ). I think that the same thing is possible with a demo - write the code to render a piece of paper from an array of letters, and put that part of the source code into the array.

Yeah I'm wrong. What I had in mind I guess, is take an existing very impressive 64kb demo, then do this. That might be much harder, but not necessarily impossible in theory.
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