Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…
> the technical VR "stuff that works" is basically written by Qualcomm. I worked at Oculus on the product that became Quest from 2014-2019 and this statement could not be more wrong. You need more than a vulkan driver to make a VR headset, e.g: * lenses that minimize distortion and chromatic aberration, that are lightweight and compact * astounding amounts of work on inside-out tracking to make it work within latency…
That was Corning, not Meta.
> astounding amounts of work on inside-out tracking to make it work within latency and power budgets with sufficient accuracy
That was Valve, not Meta.
> latency reduction and prediction throughout the stack
That was Carmack, so technically Meta, but it was also 6+ years ago.
> foveated rendering
That was a waste of time.
> supporting all of those things in Unity and Unreal
I'm sorry, I haven't seen the Unreal code, but based on what's in the Unity code, this being a "win" is laughable and maybe signals the low expectations you have to also think that Android hasn't had a material impact on day-to-day dev experience.