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A Video Game That Pays: Lessons Learned from Working Remotely

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Re: A Video Game That Pays: Lessons Learned from Working Remotely

#31

Earlier quoted context omitted.

The article does explain the comparison, and it doesn't mean that it's fun. These are the actual comparisons: > You interact with people from all corners of the world. > You complete tasks on different online platforms (Slack, GitHub, VS Code, Google Docs, etc.). > You have a list of your main quests to complete (you can find them in your journ… Kanban board!) > There are also side-quests to take care of (“Hey Damian…

> > You have a list of your main quests to complete (you can find them in your journ… Kanban board!) Wish I've been to a place that gave you only one quest journal. The fewest distinct quest journals I ever got to is four: the mailbox, the blessed Jira/Gitlab Issues/Kanban/Trello/whatever board, the personal list of things to be done that don't belong anywhere else, and the TODO/FIXME comments in the codebase. That's…

Sounds like a business opportunity.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#33
post #28

>A Video Game that Pays Errr..no. I only played video games because they were fun, not because I made any money from them. While the job or workplace, for the vast majority of people on this earth, including those in SW development, is mostly an activity done out of necessity of not being homeless and not starving, usually picked on the basis of the highest compensation because that's what pays the bills, not out of…

It is a privilege to only have to play video games for fun. In college, I played World of Warcraft just to farm gold, just to get by.

Doesn’t that pay less than minimum wage?

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#34

>A Video Game that Pays Errr..no. I only played video games because they were fun, not because I made any money from them. While the job or workplace, for the vast majority of people on this earth, including those in SW development, is mostly an activity done out of necessity of not being homeless and not starving, usually picked on the basis of the highest compensation because that's what pays the bills, not out of…

> usually picked on the basis of the highest compensation because that's what pays the bills, not out of which is most fun.

I think you should reconsider some of your life choices then.

You're spending a large part of your life working. Why wouldn't you choose a job that's fun?

> job and tasks at work also happen to be an activity that's fun to you but that's super rare, and it's best not to spend your life searching for that magic workplace where that could happen, but simply to learn to separate and containerize work and fun.

This is some of the worst advice I've ever seen. Those workplaces are not rare at all!

So instead of spending your life at a fun job your advice is for people to spend their life at a job they don't like? Jeez. That sounds like a life worth living for sure.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#36

Seems kinda backwards. I would say a video game is like a job but (hopefully) without the bad parts. I'm making a puzzle game, so the comparison to dev work is pretty obvious. The difference is when you play a puzzle game, you know there is a solution, and the world is crafted to make finding it as fun as possible. The real world is messy. Questions like "should we even do this at all" come up. There are edge cases,…

[deleted]

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#39

Earlier quoted context omitted.

I remember a friend buying 1000 gold coins on WoW for €20 back in the day. That was the price of 10 coffees at the time. He "spared" me 100 gold coins (I had only 1 at the time) and it made the WoW experience completely different.

And in turn harmed the experience for anyone not engaging in buying gold.

probably ruined their own experience as well.

wheb I use cheatcodes it usually ruins the game for me (what is the point playing now that i can have everything)

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#40
post #31

Earlier quoted context omitted.

> > You have a list of your main quests to complete (you can find them in your journ… Kanban board!) Wish I've been to a place that gave you only one quest journal. The fewest distinct quest journals I ever got to is four: the mailbox, the blessed Jira/Gitlab Issues/Kanban/Trello/whatever board, the personal list of things to be done that don't belong anywhere else, and the TODO/FIXME comments in the codebase. That's…

Sounds like a business opportunity.

And so a fifth quest journal was born and provided to every employee.
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